Search found 51 matches

by Julian
Sun Jun 15, 2014 12:46 pm
Forum: Dragon General
Topic: Code design poll
Replies: 6
Views: 3652

Re: Code design poll

A little more work last night, a few tweeks and I have a working engine. The map is limited to just open and closed blocks as I need to create the images for other types (doors, pits, ladders, etc)

You can see it in action here:

http://youtu.be/3r1OE9b8PLw
by Julian
Sat Jun 14, 2014 11:40 am
Forum: Dragon General
Topic: Code design poll
Replies: 6
Views: 3652

Re: Code design poll

Just as a little tease - after a couple hours of code hacking and a lot more drawing and calculating what I feel is a suitable scale and vanishing point this is what I get: http://the-lair.org.uk/assets/demo.png The viewport is currently overlaid so it looks a bit wrong but this is why I don't want ...
by Julian
Wed Jun 11, 2014 10:04 pm
Forum: Dragon General
Topic: Code design poll
Replies: 6
Views: 3652

Re: Code design poll

In the light of no other responses (yet) I've started playing around with the text console emulation and a graphics viewport to the end of achieving those signature wireframe views. It works out that you need approximately 50 distinct graphic objects to achieve the desired results - drawing these in...
by Julian
Tue Jun 10, 2014 5:42 pm
Forum: Dragon General
Topic: Code design poll
Replies: 6
Views: 3652

Re: Code design poll

The point of the competition was to turn the original code (complete with hideous typos and bad grammar) into a game that would run in a modern browser on pretty much any modern computer. Sadly that doesn't include 8 or 16 bit computers although a well spec'd Amiga might be man enough (just). For mo...
by Julian
Tue Jun 10, 2014 11:18 am
Forum: Dragon General
Topic: Code design poll
Replies: 6
Views: 3652

Code design poll

Before I start - apologies for being a bit off-topic but I'd like you collective opinions on a slightly dragon related teaser First some background and context. A couple of months ago Richard Garriot (the man behind the Ultima games) posted up his original game code complete for a coding competition...
by Julian
Wed Jan 09, 2013 9:34 pm
Forum: Dragon General
Topic: XRoar 0.29 available
Replies: 66
Views: 32417

Re: XRoar 0.29 available

Funny you should ask that - about 25 years ago I did write one for the Dragon but the odds of finding it now are on the slim side.... still been unable to test the casettes I have got and I don't know if it is on any of them...
by Julian
Mon Nov 12, 2012 1:17 pm
Forum: Dragon General
Topic: Dragon Data History Snippet
Replies: 2
Views: 2184

Dragon Data History Snippet

News story posted on The Register today detailing the first proper "laptop"

http://www.theregister.co.uk/2012/11/12 ... _part_one/

It all gets a bit interesting on page 3...
by Julian
Mon Sep 17, 2012 7:08 pm
Forum: Dragon General
Topic: New Dragon DOS controllers available!
Replies: 35
Views: 21420

Re: New Dragon DOS controllers available!

Can I register my interest for one (or more) of these. I was trying to persuade myself to make one from scratch but I've been beaten to it!
by Julian
Fri Sep 07, 2012 3:41 pm
Forum: Dragon General
Topic: Raspberry Pi...
Replies: 7
Views: 5096

Re: Raspberry Pi...

I've been reading through the latest round of tutorials for the R.Pi on the subject of cold booting your own operating system - in short (from my perspective) how to make a thoroughly new piece of hardware behave even more like a classic. Because the R.Pi has no onboard nv memory you can boot it int...
by Julian
Thu Sep 06, 2012 6:02 pm
Forum: Dragon General
Topic: Raspberry Pi...
Replies: 7
Views: 5096

Re: Raspberry Pi...

As a strange twist of fate and concidence A small home computer, developed in Cambridge, is now being built in south wales... Sound familiar? Construction of the Raspberry Pi has been moved to the Sony assembly plant in Pencoed - about 10 miles(ish) from the old Kenfig plant. I just hope it doesn't ...