A little more work last night, a few tweeks and I have a working engine. The map is limited to just open and closed blocks as I need to create the images for other types (doors, pits, ladders, etc)
You can see it in action here:
http://youtu.be/3r1OE9b8PLw
Search found 51 matches
- Sun Jun 15, 2014 12:46 pm
- Forum: Dragon General
- Topic: Code design poll
- Replies: 6
- Views: 3694
- Sat Jun 14, 2014 11:40 am
- Forum: Dragon General
- Topic: Code design poll
- Replies: 6
- Views: 3694
Re: Code design poll
Just as a little tease - after a couple hours of code hacking and a lot more drawing and calculating what I feel is a suitable scale and vanishing point this is what I get: http://the-lair.org.uk/assets/demo.png The viewport is currently overlaid so it looks a bit wrong but this is why I don't want ...
- Wed Jun 11, 2014 10:04 pm
- Forum: Dragon General
- Topic: Code design poll
- Replies: 6
- Views: 3694
Re: Code design poll
In the light of no other responses (yet) I've started playing around with the text console emulation and a graphics viewport to the end of achieving those signature wireframe views. It works out that you need approximately 50 distinct graphic objects to achieve the desired results - drawing these in...
- Tue Jun 10, 2014 5:42 pm
- Forum: Dragon General
- Topic: Code design poll
- Replies: 6
- Views: 3694
Re: Code design poll
The point of the competition was to turn the original code (complete with hideous typos and bad grammar) into a game that would run in a modern browser on pretty much any modern computer. Sadly that doesn't include 8 or 16 bit computers although a well spec'd Amiga might be man enough (just). For mo...
- Tue Jun 10, 2014 11:18 am
- Forum: Dragon General
- Topic: Code design poll
- Replies: 6
- Views: 3694
Code design poll
Before I start - apologies for being a bit off-topic but I'd like you collective opinions on a slightly dragon related teaser First some background and context. A couple of months ago Richard Garriot (the man behind the Ultima games) posted up his original game code complete for a coding competition...
- Wed Jan 09, 2013 9:34 pm
- Forum: Dragon General
- Topic: XRoar 0.29 available
- Replies: 66
- Views: 32791
Re: XRoar 0.29 available
Funny you should ask that - about 25 years ago I did write one for the Dragon but the odds of finding it now are on the slim side.... still been unable to test the casettes I have got and I don't know if it is on any of them...
- Mon Nov 12, 2012 1:17 pm
- Forum: Dragon General
- Topic: Dragon Data History Snippet
- Replies: 2
- Views: 2196
Dragon Data History Snippet
News story posted on The Register today detailing the first proper "laptop"
http://www.theregister.co.uk/2012/11/12 ... _part_one/
It all gets a bit interesting on page 3...
http://www.theregister.co.uk/2012/11/12 ... _part_one/
It all gets a bit interesting on page 3...
- Mon Sep 17, 2012 7:08 pm
- Forum: Dragon General
- Topic: New Dragon DOS controllers available!
- Replies: 35
- Views: 21645
Re: New Dragon DOS controllers available!
Can I register my interest for one (or more) of these. I was trying to persuade myself to make one from scratch but I've been beaten to it!
- Fri Sep 07, 2012 3:41 pm
- Forum: Dragon General
- Topic: Raspberry Pi...
- Replies: 7
- Views: 5129
Re: Raspberry Pi...
I've been reading through the latest round of tutorials for the R.Pi on the subject of cold booting your own operating system - in short (from my perspective) how to make a thoroughly new piece of hardware behave even more like a classic. Because the R.Pi has no onboard nv memory you can boot it int...
- Thu Sep 06, 2012 6:02 pm
- Forum: Dragon General
- Topic: Raspberry Pi...
- Replies: 7
- Views: 5129
Re: Raspberry Pi...
As a strange twist of fate and concidence A small home computer, developed in Cambridge, is now being built in south wales... Sound familiar? Construction of the Raspberry Pi has been moved to the Sony assembly plant in Pencoed - about 10 miles(ish) from the old Kenfig plant. I just hope it doesn't ...