Search found 236 matches

by Rink
Wed Jun 26, 2013 10:24 pm
Forum: Discuss This Site
Topic: User/Community Projects
Replies: 22
Views: 19346

Re: User/Community Projects

I think it'd be good (and easy) to have a link from the hardware section on the wiki primary nav, to a start page where this stuff could be placed - with further links to a Wiki page for each item. Has the added benefit of giving new visitors almost a shopping cart listing of new expansions they cou...
by Rink
Wed Jun 26, 2013 5:54 pm
Forum: Discuss This Site
Topic: User/Community Projects
Replies: 22
Views: 19346

Re: User/Community Projects

I just think burying them in the DIY section or even in the message board, is maybe missing an opportunity to promote that this is an active community with new stuff happening - even if it is a little slower than the scenes for other 8-bit systems. World of Dragon is great, but we could do more to p...
by Rink
Wed Jun 26, 2013 5:48 pm
Forum: Hints and Tips
Topic: Shift or Rotate from Dragon BASIC
Replies: 18
Views: 10352

Re: Shift or Rotate from Dragon BASIC

Ahhh, now I see the point. As a Commodore user I only would use the "%"-suffix to define an integer variable (like A%=5). I just looked it up in the booklet ("An Introductiuon to Basic..."). Dragon Basic obviously does not have that special data type. I haven't had realized that until now. Strange,...
by Rink
Wed Jun 26, 2013 5:44 pm
Forum: Dragon General
Topic: I/O Cartridge (Show and Tell)
Replies: 24
Views: 15418

Re: I/O Cartridge (Show and Tell)

Lol. I liked that.
by Rink
Tue Jun 25, 2013 11:58 am
Forum: Discuss This Site
Topic: User/Community Projects
Replies: 22
Views: 19346

User/Community Projects

Was just thinking: of late there have been a few discussions about bits of hardware etc. that people have worked on and most of it is pretty cool. Maybe there should be a prominant area of the Wiki that shows these projects? Non production stuff or projects that aren't being sold are still probably ...
by Rink
Mon Jun 24, 2013 8:09 pm
Forum: Hints and Tips
Topic: Shift or Rotate from Dragon BASIC
Replies: 18
Views: 10352

Re: Shift or Rotate from Dragon BASIC

I never saw a single 8-bit Microsoft Basic interpreter with shift or rotate operators. We did not need this ;) . We would use integer numbers if possible and divide by two or multiply with two. Of course this does only make sense with integers, not floating point numbers. Granted - assuming you can...
by Rink
Mon Jun 24, 2013 8:00 pm
Forum: Hints and Tips
Topic: Introducing: Dragon multi-cartridge for roms
Replies: 16
Views: 17102

Re: Introducing: Dragon multi-cartridge for roms

Oh I know mate, was just curious about the costings - balancing the spend on an improvement against the actual cost of the machine you're plugging it into is fun. :)

But designing a circuit pre-dominantly around what you have in your drawers is even cooler. :)
by Rink
Mon Jun 24, 2013 10:03 am
Forum: Dragon General
Topic: I/O Cartridge (Show and Tell)
Replies: 24
Views: 15418

Re: I/O Cartridge (Show and Tell)

Oh yeah - the resistors. I probably should have used a resistor array but the board kind of came as a spin-off from a different project/experiment which doesn't need all of the 8 ins/outs connected - so in the case of the original, I only needed a few resistors. Rather than put much effort it, I jus...
by Rink
Mon Jun 24, 2013 10:00 am
Forum: Dragon General
Topic: I/O Cartridge (Show and Tell)
Replies: 24
Views: 15418

Re: I/O Cartridge (Show and Tell)

Nice board Rink! Cheers fella. Seems like nobody is using the Dragon as a controller? Not much discussion going on, hmm. Yeah, I suspect there are other easier ways to control stuff these days. :D But I was a robot guy or something going to a maker fair, what better way to demonstrate my coolness t...
by Rink
Mon Jun 24, 2013 9:53 am
Forum: Hints and Tips
Topic: Introducing: Dragon multi-cartridge for roms
Replies: 16
Views: 17102

Re: Introducing: Dragon multi-cartridge for roms

That's cool. I like the way you've approached this. I remember considering doing the same project and the straightforward approach of switching ROMs using a rotary switch wouldn't have occurred to me, but was clearly a good option. Aside from the cost of ROM chips, has this worked out to be a partic...