Search found 236 matches
- Wed Jun 26, 2013 10:24 pm
- Forum: Discuss This Site
- Topic: User/Community Projects
- Replies: 22
- Views: 19346
Re: User/Community Projects
I think it'd be good (and easy) to have a link from the hardware section on the wiki primary nav, to a start page where this stuff could be placed - with further links to a Wiki page for each item. Has the added benefit of giving new visitors almost a shopping cart listing of new expansions they cou...
- Wed Jun 26, 2013 5:54 pm
- Forum: Discuss This Site
- Topic: User/Community Projects
- Replies: 22
- Views: 19346
Re: User/Community Projects
I just think burying them in the DIY section or even in the message board, is maybe missing an opportunity to promote that this is an active community with new stuff happening - even if it is a little slower than the scenes for other 8-bit systems. World of Dragon is great, but we could do more to p...
- Wed Jun 26, 2013 5:48 pm
- Forum: Hints and Tips
- Topic: Shift or Rotate from Dragon BASIC
- Replies: 18
- Views: 10352
Re: Shift or Rotate from Dragon BASIC
Ahhh, now I see the point. As a Commodore user I only would use the "%"-suffix to define an integer variable (like A%=5). I just looked it up in the booklet ("An Introductiuon to Basic..."). Dragon Basic obviously does not have that special data type. I haven't had realized that until now. Strange,...
- Wed Jun 26, 2013 5:44 pm
- Forum: Dragon General
- Topic: I/O Cartridge (Show and Tell)
- Replies: 24
- Views: 15418
Re: I/O Cartridge (Show and Tell)
Lol. I liked that.
- Tue Jun 25, 2013 11:58 am
- Forum: Discuss This Site
- Topic: User/Community Projects
- Replies: 22
- Views: 19346
User/Community Projects
Was just thinking: of late there have been a few discussions about bits of hardware etc. that people have worked on and most of it is pretty cool. Maybe there should be a prominant area of the Wiki that shows these projects? Non production stuff or projects that aren't being sold are still probably ...
- Mon Jun 24, 2013 8:09 pm
- Forum: Hints and Tips
- Topic: Shift or Rotate from Dragon BASIC
- Replies: 18
- Views: 10352
Re: Shift or Rotate from Dragon BASIC
I never saw a single 8-bit Microsoft Basic interpreter with shift or rotate operators. We did not need this ;) . We would use integer numbers if possible and divide by two or multiply with two. Of course this does only make sense with integers, not floating point numbers. Granted - assuming you can...
- Mon Jun 24, 2013 8:00 pm
- Forum: Hints and Tips
- Topic: Introducing: Dragon multi-cartridge for roms
- Replies: 16
- Views: 17102
Re: Introducing: Dragon multi-cartridge for roms
Oh I know mate, was just curious about the costings - balancing the spend on an improvement against the actual cost of the machine you're plugging it into is fun.
But designing a circuit pre-dominantly around what you have in your drawers is even cooler.
But designing a circuit pre-dominantly around what you have in your drawers is even cooler.
- Mon Jun 24, 2013 10:03 am
- Forum: Dragon General
- Topic: I/O Cartridge (Show and Tell)
- Replies: 24
- Views: 15418
Re: I/O Cartridge (Show and Tell)
Oh yeah - the resistors. I probably should have used a resistor array but the board kind of came as a spin-off from a different project/experiment which doesn't need all of the 8 ins/outs connected - so in the case of the original, I only needed a few resistors. Rather than put much effort it, I jus...
- Mon Jun 24, 2013 10:00 am
- Forum: Dragon General
- Topic: I/O Cartridge (Show and Tell)
- Replies: 24
- Views: 15418
Re: I/O Cartridge (Show and Tell)
Nice board Rink! Cheers fella. Seems like nobody is using the Dragon as a controller? Not much discussion going on, hmm. Yeah, I suspect there are other easier ways to control stuff these days. :D But I was a robot guy or something going to a maker fair, what better way to demonstrate my coolness t...
- Mon Jun 24, 2013 9:53 am
- Forum: Hints and Tips
- Topic: Introducing: Dragon multi-cartridge for roms
- Replies: 16
- Views: 17102
Re: Introducing: Dragon multi-cartridge for roms
That's cool. I like the way you've approached this. I remember considering doing the same project and the straightforward approach of switching ROMs using a rotary switch wouldn't have occurred to me, but was clearly a good option. Aside from the cost of ROM chips, has this worked out to be a partic...