I did try that originally.
CLOAD
->
S
?IO ERROR
OK
CLOAD "" (sometimes returns as above, othertimes)
->
F BATTLE S
?IO ERROR
OK
My system doesn't seem to like that .wav at all. Running XRoar 0.26 btw - I'll try updating and let you know what happens.
Search found 236 matches
- Tue Feb 28, 2012 2:10 pm
- Forum: Uploads
- Topic: BATTLE SHIPS for a trip down memory lane
- Replies: 6
- Views: 3852
- Mon Feb 27, 2012 12:15 pm
- Forum: Uploads
- Topic: BATTLE SHIPS for a trip down memory lane
- Replies: 6
- Views: 3852
Re: BATTLE SHIPS for a trip down memory lane
I'm getting an ?FM error when trying to load this with XRoar. Haven't had a chance to try it on an actual Dragon 32 yet though.
CLOADM ""
->
F BATTLE S
?FM ERROR
OK
CLOADM ""
->
F BATTLE S
?FM ERROR
OK
- Tue Jan 17, 2012 8:34 pm
- Forum: Dragon General
- Topic: DC.exe "problem"...
- Replies: 12
- Views: 6490
Re: DC.exe "problem"...
Oh cool. That's nice and straightforward.
Cheers mate!
Cheers mate!
- Tue Jan 17, 2012 4:31 pm
- Forum: Dragon General
- Topic: DC.exe "problem"...
- Replies: 12
- Views: 6490
Re: DC.exe "problem"...
Is the source code available for FixCas? It looks like I may need to re-implement it in my app.
- Tue Jan 17, 2012 2:34 pm
- Forum: Dragon General
- Topic: DC.exe "problem"...
- Replies: 12
- Views: 6490
Re: DC.exe "problem"...
Hello again :D, Rather than start a new forum post, I thought I'd just tack this on here. I've been AWOL for a while and just picking up this project again. Recording and playing WAVs all got done; as did the ability for the app to record the audio stream and save it as a RAW binary .CAS file. Which...
- Sat Oct 08, 2011 5:25 pm
- Forum: Dragon General
- Topic: City Bomber - Yet Another Version
- Replies: 2
- Views: 2030
Re: City Bomber - Yet Another Version
Looks good - I'm excited to try it so will give it a whirl ASAP and let you know what I think.
- Sun Oct 02, 2011 10:20 am
- Forum: Dragon General
- Topic: History of Home Computers
- Replies: 13
- Views: 7934
Re: History of Home Computers
It would have been interesting to see the evolution of any of the old companies; I always imagined a Dragon 16-bit offering would be similar to the Amiga 500 or Atari ST... but then what? If the market hadn't changed so drastically, what would Dragon (or even guys like Commodore/Atari) be producing ...
- Sat Sep 24, 2011 11:33 pm
- Forum: Dragon General
- Topic: Joysticks..
- Replies: 5
- Views: 3812
Re: Joysticks..
Nice one mate. Hadn't seen that booklet before and aside from the joystick stuff, there's a few other bits of info in there I'm glad I now know. :-) I should be ok schematic/design wise, but if you come across any, I'd definitely say post it. If it isn't immediatiately useful to me then no doubt it ...
- Tue Sep 20, 2011 9:30 am
- Forum: Hints and Tips
- Topic: Autostart...
- Replies: 6
- Views: 4601
Re: Autostart...
Great googly moogly - you're amazing! Really excellent info, thank you so much.
Am I right in thinking that you can specify the load address (e.g. $167) in one of the header blocks used by the .cas format?
Am I right in thinking that you can specify the load address (e.g. $167) in one of the header blocks used by the .cas format?
- Mon Sep 19, 2011 8:07 pm
- Forum: Hints and Tips
- Topic: Autostart...
- Replies: 6
- Views: 4601
Autostart...
'lo :) I'm just getting into a bit of Dragon programming (mainly 6809 assembly, but some BASIC too) and I was wondering if someone could tell me, maybe with a bit of a code snippet, how the autostart/autorun and "loading screens" on commercial titles work? A response to a letter in Dragon User indic...