Search found 177 matches
- Wed Feb 06, 2013 6:26 am
- Forum: Hints and Tips
- Topic: 44 on-screen colours from a CoCo 1/2 or Dragon 32/64
- Replies: 19
- Views: 13280
Re: 44 on-screen colours from a CoCo 1/2 or Dragon 32/64
That's very cool, especially if it works on a Dragon too!
- Tue Jan 22, 2013 1:55 pm
- Forum: Dragon General
- Topic: cas2wav update
- Replies: 9
- Views: 5586
Re: cas2wav update
Oh yes, very true. Both Pedro and Cosmic Cruiser have to have a particular gap between the loader and the first title screen (or have the header stripped from the first screen). IIRC what those Imagine games do is seek the leader for supplementary files, but don't bother actually loading the header...
- Wed Aug 08, 2012 10:26 pm
- Forum: Hints and Tips
- Topic: 6809 8-bit Division
- Replies: 7
- Views: 5177
Re: 6809 8-bit Division
LOL!
You're welcome!
You're welcome!
- Wed Aug 08, 2012 6:44 pm
- Forum: Hints and Tips
- Topic: 6809 8-bit Division
- Replies: 7
- Views: 5177
Re: 6809 8-bit Division
I guess if you change the last line to ADDA 1,S then you've got the remainder in A and just need to adjust the stack appropriately (LEAS 2,S) afterwards.
Or more simply:
PSHS B
CLRB
LOOP SUBA ,S
BCS END
INCB
BRA LOOP
END ADDA ,S+
Or more simply:
PSHS B
CLRB
LOOP SUBA ,S
BCS END
INCB
BRA LOOP
END ADDA ,S+
- Wed Aug 08, 2012 6:16 pm
- Forum: Hints and Tips
- Topic: 6809 8-bit Division
- Replies: 7
- Views: 5177
Re: 6809 8-bit Division
Do you need a floating point solution? If not, with integers you could simply do multiple SUB instructions, counting the iterations until the result is less than the divisor. Of course if the divisor is 2, 4, 8, 16 etc then it's dead easy as you just need to do one or more right shifts (ASR/LSR) ins...
- Mon Jul 23, 2012 10:41 pm
- Forum: Dragon General
- Topic: A question for Sarah...
- Replies: 13
- Views: 6879
Re: A question for Sarah...
Just extremely busy Steve. I have some time-off in August so should be able to look at it again then, if not before.
Edit: Sorry... still been too pushed for time. Maybe in September!
Edit: Sorry... still been too pushed for time. Maybe in September!
- Sun Jul 22, 2012 4:39 pm
- Forum: Uploads
- Topic: Pirate Adventure by Scott Adams
- Replies: 2
- Views: 1961
Re: Pirate Adventure by Scott Adams
That does appear to prevent (for example) the lower-case support built-in to T3 being used, though!zephyr wrote:(1) The game no longer (irritatingly) asks "DO YOU HAVE LOWERCASE?" when running on a Dragon 32/64.
- Thu Jul 19, 2012 10:29 pm
- Forum: Software Requests
- Topic: Pirate Adventure - Scott Adams
- Replies: 18
- Views: 15546
Re: Pirate Adventure - Scott Adams
Yep, it simply uses a custom loader whilst sticking with the standard block format; very easy to do!
- Wed Jul 18, 2012 9:21 pm
- Forum: Software Requests
- Topic: Pirate Adventure - Scott Adams
- Replies: 18
- Views: 15546
Re: Pirate Adventure - Scott Adams
That output looks like two complete copies (and then some); think it just needs to be cut after the first 123 blocks!
- Tue Jul 17, 2012 11:13 pm
- Forum: Dragon General
- Topic: Cassette Baud...
- Replies: 6
- Views: 7276
Re: Cassette Baud...
The symbol rate is variable, since it takes only half as long to transmit a "1" bit compared to a "0" bit. I wonder if the quoted baud rate accounts for this (perhaps being an average), or whether it even makes sense to have a single value rather than a range? Really? Yep! Try filling a large area ...