Search found 3 matches

by tcdev
Thu Apr 11, 2024 3:20 pm
Forum: Dragon Hardware
Topic: Experimental Blitter
Replies: 9
Views: 9593

Re: Experimental Blitter

Most of the Williams 6809-based arcade games had an on-board blitter to move pixels to the bitmap display. The very earliest games, such as Defender, didn't use one, but most of the later ones did. There were 2 variants of the blitter chip, the latter just a bugfix. Many years ago I did an FPGA impl...
by tcdev
Thu Apr 11, 2024 3:10 pm
Forum: Dragon Hardware
Topic: Dragon Beta
Replies: 8
Views: 11068

Re: Dragon Beta

There are a couple of Konami arcade games with dual 6809s which - I believe - see the same memory via time-interleaving accesses. It has been a very long time since I looked at the hardware for this platform, so I'm going off memory here... but the best-known game on this hardware is Time Pilot '84....
by tcdev
Thu Apr 11, 2024 2:55 pm
Forum: Dragon Hardware
Topic: XRoar "Enjoy Defender on the CoCo 3" Pico project
Replies: 2
Views: 57489

Re: XRoar "Enjoy Defender on the CoCo 3" Pico project

That's pretty cool, but for an even more authentic experience you could hook your control panel up to MiSTer and run the Defender core.

Hell it might even be possible to play Defender on MiSTer's CoCo3 core as well!?! :shock: