Chuckie Egg

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Chuckie Egg
Titleimage from the game
Developer Mike Webb
Company A & F Software
Publisher A & F Software
Musician
Release 1983
Platform Dragon 32 Dragon 64
Genre Platform
Gamemode 1P Only
Operation Icon tastatur.png
Media Icon Cassette.png
Language Language:english
Information

As Hen-House Harry, the player must collect the twelve eggs positioned in each level, until a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while, but will otherwise be eaten by hens that patrol the level. If the player touches a hen or falls through a gap in the bottom of the level, he loses a life. Each level is made of solid platforms, ladders and occasionally lift platforms that constantly move upwards but upon leaving the top of the screen will reappear at the bottom.

Eight levels are defined and are played initially under the watch of a giant caged duck. Upon completion of all eight the levels are played again without hens, but now pursued by the freed duck who is not affected by the positioning of platforms. A second completion of all eight levels yields a third play through with both hens and the duck. A fourth pass introduces additional hens. Finally, a fifth pass has the duck and additional hens moving at a greater speed. If the player completes all forty levels then they advance to 'level 41' which is in fact exactly the same as level 33.

The player starts with five lives, but an extra life is awarded every 10,000 points.


Screenshots

CHUCKIE EGG 01.PNG CHUCKIE EGG 02.PNG