Difference between revisions of "Anatomy Of The Dragon"

From The Dragon Archive
 
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[[File:AnatomyOfTheDragon_Cover.jpg|right|thumb]]
 
[[File:AnatomyOfTheDragon_Cover.jpg|right|thumb]]
  
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Mike James
  
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Copyright © 1983 Mike James
  
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Published by Sigma Technical Press
  
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ISBN 0 905104 35 8
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'''From the rear cover:'''
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Here is a complete guide to programming the Dragon, now that you have progressed beyond the manual. It begins with a brief review of what you ought to know already and then takes you through:
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Dragon hardware: its anatomy - chips and circuitry - as it affects the programmer.
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Low-Res Graphics and Text.
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Hi-Res Graphics.
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Sound generation - from music to talking programs.
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Advanced graphics - including animation.
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Interfacing - joysticks, and the various input/output parts.
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Inside BASIC - includes entry points and system variables.
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The book ends with an indication of how machine code can help the programmer, which links into Mike James' second book for Sigma -"Language of the Dragon".
  
  
 
[[Category:Book_In_Archive]] [[Category:Book_Not_Online]]
 
[[Category:Book_In_Archive]] [[Category:Book_Not_Online]]

Latest revision as of 14:24, 7 October 2011

AnatomyOfTheDragon Cover.jpg

Mike James

Copyright © 1983 Mike James

Published by Sigma Technical Press

ISBN 0 905104 35 8


From the rear cover:


Here is a complete guide to programming the Dragon, now that you have progressed beyond the manual. It begins with a brief review of what you ought to know already and then takes you through:

Dragon hardware: its anatomy - chips and circuitry - as it affects the programmer.

Low-Res Graphics and Text.

Hi-Res Graphics.

Sound generation - from music to talking programs.

Advanced graphics - including animation.

Interfacing - joysticks, and the various input/output parts.

Inside BASIC - includes entry points and system variables.

The book ends with an indication of how machine code can help the programmer, which links into Mike James' second book for Sigma -"Language of the Dragon".