Difference between revisions of "3D Deathchase"

From The Dragon Archive
(Added video clip.)
(Added link to Amstrad CPC version)
 
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== Video ==
 
== Video ==
 
[http://www.youtube.com/watch?v=014SCePFq5c Video clip]
 
[http://www.youtube.com/watch?v=014SCePFq5c Video clip]
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== Links ==
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* [http://www.cpc-power.com/index.php?page=detail&num=3789 3D Deathchase] on the Amstrad CPC
  
 
[[Category:Games]] [[Category:Game_Not_In_Archive]] [[Category:Game_Not_Online]]
 
[[Category:Games]] [[Category:Game_Not_In_Archive]] [[Category:Game_Not_Online]]

Latest revision as of 12:32, 11 September 2014

3D Deathchase
Titleimage from the game
Developer James McKay
Company
Publisher Cronosoft
Musician
{{{HVSC}}}
Release 2009
Platform Dragon 32 or Dragon 64
Genre Arcade
Gamemode 1P
Operation Icon joystick 1.pngIcon tastatur.png
Media Icon Cassette.png
Language Flag en 18px.gif
Information

Not Yet Released

3D Deathchase is a conversion of the highly rated ZX Spectrum 16K game by Mervyn J. Estcourt. This version was written by James McKay and was based upon the disassembled Z80 source made by Richard Wilson for his Amstrad CPC conversion. Like the original, this also fits into 16K (which some Tandy Color Computer models have installed).

3D Deathchase features a chase through a forest on a motorbike, from an over-the-shoulder perspective. The aim is to shoot two other motorbikes and a bonus item (a helicopter or a tank) while dodging the trees. There are 8 sectors to beat, split into forest and arctic sections (the original had day and night sections, but the Dragon palette did not suit that, a bit of artistic licence was used).

Hints

Concentrate on the trees! Complete sector 8 for a 15,000 point bonus.

Screenshots

3DDeathchase Green.png 3DDeathchase Buff.png

Video

Video clip

Links