http://archive.worldofdragon.org/api.php?action=feedcontributions&user=Alastair&feedformat=atomThe Dragon Archive - User contributions [en]2024-03-28T22:08:29ZUser contributionsMediaWiki 1.31.15http://archive.worldofdragon.org/index.php?title=Serial_Numbers&diff=9891Serial Numbers2023-08-06T22:43:32Z<p>Alastair: Added my own</p>
<hr />
<div>{| class="wikitable"<br />
|+ Dragon 32 Serial Numbers (White Label)<br />
|-<br />
! Serial Number !! Model !! Factory<br />
|-<br />
| 000349 DG || Dragon 32 || Swansea<br />
|-<br />
| 000610 DG || Dragon 32 || Swansea<br />
|-<br />
| 000943 DG || Dragon 32 || Swansea<br />
|-<br />
| 001424 DG || Dragon 32 || Swansea<br />
|-<br />
| 001510 DG || Dragon 32 || Swansea<br />
|-<br />
| 001776 DG || Dragon 32 || Swansea<br />
|-<br />
| 002464 DG || Dragon 32 || Swansea<br />
|-<br />
| 003300 DG || Dragon 32 || Swansea<br />
|-<br />
| 004524 DG || Dragon 32 || Swansea<br />
|-<br />
| 005464 DG || Dragon 32 || Swansea<br />
|-<br />
| 007632 DG || Dragon 32 || Swansea<br />
|-<br />
| 018343 DG || Dragon 32 || Swansea<br />
|-<br />
| 019405 DG || Dragon 32 || Swansea<br />
|-<br />
| 021235 DG || Dragon 32 || Swansea<br />
|-<br />
| 024397 DG || Dragon 32 || Swansea<br />
|-<br />
| 029156 DG || Dragon 32 || Swansea<br />
|-<br />
| 033793 DG || Dragon 32 || Swansea<br />
|-<br />
| 034062 DG || Dragon 32 || Swansea<br />
|-<br />
| 035488 DG || Dragon 32 || Swansea<br />
|-<br />
| 035688 DG || Dragon 32 || Swansea<br />
|-<br />
| 035722 DG || Dragon 32 || Swansea<br />
|-<br />
| 047598 DG || Dragon 32 || Swansea<br />
|-<br />
| 051493 DG || Dragon 32 || Swansea<br />
|-<br />
| 052194 DG || Dragon 32 || Swansea<br />
|-<br />
| 052845 DG || Dragon 32 || Swansea<br />
|-<br />
| 053007 DG || Dragon 32 || Swansea<br />
|-<br />
| 057333 DG || Dragon 32 || Swansea<br />
|-<br />
| 057402 DG || Dragon 32 || Swansea<br />
|-<br />
| 059553 DG || Dragon 32 || Swansea<br />
|-<br />
| 064870 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 080799 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 094662 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 103566 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 107235 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 107656 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 109635 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 112306 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 112463 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 118291 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 133913 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 155938 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 158756 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 166689 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 208013 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 209509 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 210479 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 212734 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 237196 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 237766 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 243249 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 246870 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 247566 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 249677 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 249678 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 251378 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 253680 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 254481 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 255254 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 258711 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 294353 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 318363 DG || Dragon 32 || Port Talbot<br />
|-<br />
| 350581 DG || Dragon 32 || Port Talbot<br />
|}<br />
<br />
<br />
{| class="wikitable"<br />
|+ Dragon 64 Serial Numbers (Yellow Label)<br />
|-<br />
! Serial Number !! Model !! Factory<br />
|-<br />
| 000078 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 001215 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 002081 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 004524 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 004860 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 004948 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 005572 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 007682 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 010899 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 010931 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 011781 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 012284 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 012512 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 012556 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 012752 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 013264 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 015707 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 016566 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 016950 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 019151 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 019189 LT || Dragon 64 || Port Talbot<br />
|-<br />
| 21142 DH || Dragon 64 || Port Talbot<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|+ Dragon 64 (EUROHARD) Serial Numbers (Red Label)<br />
|-<br />
! Serial Number !! Model !! Factory<br />
|-<br />
| 004900 EC || Dragon 64 || Caceres<br />
|-<br />
| 005216 || Dragon 64 || Caceres<br />
|-<br />
| 008778 || Dragon 64 || Caceres<br />
|-<br />
| 009403 || Dragon 64 || Caceres<br />
|-<br />
| 012157 EC || Dragon 64 || Caceres<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|+ Dragon 200 (EUROHARD) Serial Numbers (Blue Label)<br />
|-<br />
! Serial Number !! Model !! Factory<br />
|-<br />
| 002245 EC || Dragon 200 || Caceres<br />
|-<br />
| 002653 EC || Dragon 200 || Caceres<br />
|-<br />
| 003597 EC || Dragon 200 || Caceres<br />
|}<br />
<br />
<br />
{| class="wikitable"<br />
|+ Dragon TANO Serial Numbers<br />
|-<br />
! Serial Number !! Model !! Factory<br />
|-<br />
| 002097 || Dragon 64 || New Orleans<br />
|-<br />
| 002912 || Dragon 64 || New Orleans<br />
|-<br />
| 004521 || Dragon 64 || New Orleans<br />
|-<br />
| 005529 || Dragon 64 || New Orleans<br />
|}</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Knight_Computer_Services&diff=9851Knight Computer Services2022-05-29T21:11:33Z<p>Alastair: Created page with "__NOTOC__ Knight Computer Services (Not to be confused with Knight Software.) {| class="FCK__ShowTableBorders" width="100%" |- valign="top" | style="vertical-align: to..."</p>
<hr />
<div>__NOTOC__ <br />
<br />
Knight Computer Services<br />
<br />
(Not to be confused with [[Knight Software]].)<br />
<br />
{| class="FCK__ShowTableBorders" width="100%"<br />
|- valign="top"<br />
| style="vertical-align: top" | <div style="border-right: #e4dede 1px solid; padding-right: 1em; border-top: #e4dede 1px solid; padding-left: 1em; padding-bottom: 0.5em; margin: 0px 0px 5px; border-left: #e4dede 1px solid; padding-top: 0.5em; border-bottom: #e4dede 1px solid; background-color: #f9f9f9"><br />
=== Knight Computer Services applications ===<br />
<br />
*[[Desk Top Publisher]]<br />
*[[Dragon Graphics Studio Plus]]<br />
<br />
</div><br />
|}<br />
<br />
[[Category:Software_publishers]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Knight_Software&diff=9850Knight Software2022-05-29T21:11:21Z<p>Alastair: </p>
<hr />
<div>__NOTOC__ <br />
<br />
Knight Software<br />
<br />
(Not to be confused with [[Knight Computer Services]].)<br />
<br />
{| class="FCK__ShowTableBorders" width="100%"<br />
|- valign="top"<br />
| style="vertical-align: top" | <div style="border-right: #e4dede 1px solid; padding-right: 1em; border-top: #e4dede 1px solid; padding-left: 1em; padding-bottom: 0.5em; margin: 0px 0px 5px; border-left: #e4dede 1px solid; padding-top: 0.5em; border-bottom: #e4dede 1px solid; background-color: #f9f9f9"><br />
=== Knight Software applications ===<br />
<br />
*[[Sprite Magic]]<br />
*[[Yumping Yosser]]<br />
<br />
</div><br />
|}<br />
<br />
[[Category:Software_publishers]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Knight_Software&diff=9849Knight Software2022-05-29T21:10:20Z<p>Alastair: Corrected confusion with another Company/Publisher - see http://www.dragon-it.co.uk/dragon-it.nsf/docs/dragon?OpenDocument&AutoFramed</p>
<hr />
<div>__NOTOC__ <br />
<br />
Knight Software<br />
<br />
(Not to bee confused with [[Knight Computer Services]].)<br />
<br />
{| class="FCK__ShowTableBorders" width="100%"<br />
|- valign="top"<br />
| style="vertical-align: top" | <div style="border-right: #e4dede 1px solid; padding-right: 1em; border-top: #e4dede 1px solid; padding-left: 1em; padding-bottom: 0.5em; margin: 0px 0px 5px; border-left: #e4dede 1px solid; padding-top: 0.5em; border-bottom: #e4dede 1px solid; background-color: #f9f9f9"><br />
=== Knight Software applications ===<br />
<br />
*[[Sprite Magic]]<br />
*[[Yumping Yosser]]<br />
<br />
</div><br />
|}<br />
<br />
[[Category:Software_publishers]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Dragon_Graphics_Studio_Plus&diff=9848Dragon Graphics Studio Plus2022-05-29T21:05:18Z<p>Alastair: Corrected Company/Publisher see http://www.dragon-it.co.uk/dragon-it.nsf/docs/dragon?OpenDocument&AutoFramed</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:DragonGraphicsStudioPlus_Screenshot01.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[Knight Computer Services]]<br />
|Developer = [[Steve Knight]] and [[David Knight]]<br />
|Publisher = [[Knight Computer Services]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1989|1989]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Application|Application]]<br />
|Gamemode = <br />
|Operation = {{Keyboard}}{{Joystick1}}<br />
|Media = {{Diskette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
== Screenshots ==<br />
<br />
[[File:DragonGraphicsStudioPlus_Screenshot02.png|300px]][[File:DragonGraphicsStudioPlus_Screenshot03.png|300px]][[File:DragonGraphicsStudioPlus_Screenshot04.png|300px]][[File:DragonGraphicsStudioPlus_Screenshot05.png|300px]][[File:DragonGraphicsStudioPlus_Screenshot06.png|300px]][[File:DragonGraphicsStudioPlus_Screenshot07.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:DragonGraphicsStudioPlus_Disk.jpg|300px]][[File:DragonGraphicsStudioPlusClipArt_Disk.jpg|300px]]<br />
<br />
== Downloads ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Disks/Dragon/&file=Dragon%20Graphics%20Studio%20Plus%20%281989%29%28Knight%20Software%29%5B%21%5D.zip Dragon Graphics Studio Plus] (zipped .VDK file)<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Disks/Dragon/&file=Dragon%20Graphics%20Studio%20Plus%20Clip%20Art%20%281991%29%28Knight%20Software%29%5B%21%5D.zip Clip Art] (zipped .VDK file)<br />
<br />
[[Category:Application]] [[Category:Game_In_Archive]] [[Category:Game_1989]] [[Category:Game_Online]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Desk_Top_Publisher&diff=9847Desk Top Publisher2022-05-29T21:05:15Z<p>Alastair: Corrected Company/Publisher see http://www.dragon-it.co.uk/dragon-it.nsf/docs/dragon?OpenDocument&AutoFramed</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:DeskTopPublisher_Screenshot01.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[Knight Computer Services]]<br />
|Developer = [[Steve Knight]] and [[David Knight]]<br />
|Publisher = [[Knight Computer Services]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1990|1990]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Application|Application]]<br />
|Gamemode = <br />
|Operation = {{Keyboard}}{{Joystick1}}<br />
|Media = {{Diskette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
== Screenshots ==<br />
<br />
[[File:DeskTopPublisher_Screenshot02.png|300px]][[File:DeskTopPublisher_Screenshot03.png|300px]][[File:DeskTopPublisher_Screenshot04.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:DragonGraphicsStudioPlus_Disk.jpg|300px]]<br />
<br />
== Downloads ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Disks/Dragon/&file=Desk%20Top%20Publisher%20%281990%29%28Knight%20Software%29%5B%21%5D.zip Desk Top Publisher] (zipped .VDK file)<br />
<br />
[[Category:Application]] [[Category:Game_In_Archive]] [[Category:Game_1990]] [[Category:Game_Online]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Technical&diff=9418Technical2020-02-19T21:22:01Z<p>Alastair: /* Informations */</p>
<hr />
<div>'''PLEASE NOTE:'''<br />
''The Dragon Archive and all of its contributors accept no liability for any injury or damage resulting from any persons attempting to use or follow any instructions contained within this section. The content is provided for information only and the resposibility for using that information lies with the individual performing the work.''<br />
<br />
<br />
== Schematics ==<br />
<br />
[[Dragon 32 Schematics]]<br />
<br />
[[Dragon 64 Schematics]]<br />
<br />
[[Project Alpha / Dragon Professional Schematics]]<br />
<br />
[[Project Beta / Dragon 128 Schematics]]<br />
<br />
[[Dragon DOS Schematic]]<br />
<br />
[[Cumana DOS Schematic]]<br />
<br />
== Hardware Pictures ==<br />
<br />
[[Motherboard_Pictures|Motherboard Pictures]]<br />
<br />
[[PSU_Pictures|PSU Pictures]]<br />
<br />
[[Game_Cartridges|Cartridge PCB Pictures]].<br />
<br />
== Service Sheets ==<br />
<br />
[[Dragon 32 - Service Information (RWEW/KA/0080a)]]<br />
<br />
[[Dragon 32 - Service Information (RWEW/KA/0081a)]]<br />
<br />
[[Dragon 32 - Service Information (RWEW/RA/0082a) ]]<br />
<br />
[[Dragon 32 - CPU and PSU Modifcations and Compatibility]]<br />
<br />
<br />
== N.D.U.G ==<br />
<br />
<br />
[[Dragon 32 - 64K Upgrade]]<br />
<br />
[[Dragon Notebook]]<br />
<br />
<br />
== Tutorials ==<br />
<br />
[[Importing images into the Dragon]]<br />
<br />
<br />
== DIY Projects ==<br />
<br />
[[Dragon Peripheral Controller (Electrónica Fácil magazine)]]<br><br />
[[Dragon 32 Input/Output Ports (Maplin Projects Book Eight)]]<br><br />
[[Dragon 32 RS232 Modem Interface (Maplin Projects Book Eight)]]<br><br />
[[Programador de EPROM (Resistor magazine)]]<br><br />
[[Tarjeta de Entrada-Salida (Resistor magazine)]] (I/O Card)<br />
<br />
== Information ==<br />
<br />
* [[Keyboard]]<br />
* [[CharMap]]<br />
* [[Tokens]]<br />
* [[DriveWire]]<br />
<br />
Chips:<br />
<br />
* [[MC6809E]] - Dragon CPU<br />
* [[MC6847]] - Video Display Generator (VDG)<br />
* [[SN74LS783]] - Synchronous Address Multiplexor (SAM)<br />
<br />
[[Category:Documentation]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Dragon_32_-_64K_Upgrade&diff=9350Dragon 32 - 64K Upgrade2019-09-02T20:05:34Z<p>Alastair: OCR/Typo corrections. (No doubt many 1/l/i errors still exist.)</p>
<hr />
<div>(Preliminary Version, 1st Revision - Sept. 1985)<br />
<br />
'''Upgrading Dragon 32s to 64k of RAM'''<br />
<br />
by R.W.Hall, National Dragon Users Group.<br />
<br />
'''Disclaimer'''. Although every care has been taken in the preparation of these<br />
notes, and the technical data have been checked, neither the author nor the User<br />
Group accept any liability for inaccuracies or consequential loss or damage,<br />
however caused.<br />
<br />
<br />
== Introduction. ==<br />
<br />
These notes are provided to help the adventurous upgrade their Dragon 32s<br />
from 32k of random access memory (RAM) to 64k, and to give them a feel for<br />
possible uses for the additional memory. The technical detail given is adequate<br />
rather than exhaustive, and assumes that you have some competence at<br />
electronics, and in the programming, an acquaintance with the hardware of the<br />
machine, such as may be found` by reading say 'Inside the Dragon' (Smead &<br />
Somerville, published by Addison—Wesley, 1983). The notes are based on articles<br />
I wrote in Dragon Update, and the feedback that I received from other members of<br />
the User Group.<br />
<br />
<br />
== Is upgrading worthwhile?. ==<br />
<br />
To answer this question let's compare the spec of the Dragon 64 with that of<br />
a 32:-<br />
<br />
The Dragon 64 currently retails for £195; it has twice as much RAM as the 32, an<br />
RS232 interface, and two BASIC ROMs — the additional ROM is used when the 64 is <br />
in '48k' mode. A Dragon 32 by contrast retails for £50 (if you can find one),<br />
and secondhand fetches about £25—35. Changing the memory chips will cost you<br />
well under £15 if you do it yourself (£40-60 if someone else does!), (and adding an RS232 interface - following the circuit in July 85 'Electronics & Computing' - would cost probably another £15). without the additional ROM however, the<br />
additional RAM cannot easily be used by BASIC. So, if you don't have a disk<br />
system, and always write in BASIC, upgrading to 64k is probably not going to be<br />
useful to you - if however you know at least a smattering of machine-code or use<br />
a language like FORTH, then even if you haven't got a disk yet, you'll probably<br />
find the extra memory useful. If of course you have got a disk drive, you'll be<br />
itching to make the mod.(?!).<br />
<br />
<br />
== First Steps. ==<br />
<br />
The circuit-boards in D32s come in half-a-dozen different varieties, but<br />
there are two basic types - those having 8 32k (by 1bit) RAM chips, and those<br />
having 16 l6k RAM chips. The former are rather easier to modify than the latter<br />
(more common) types. To find out which sort you've got, type the following,<br />
immediately after switching on:-<br />
<br />
?PEEK(&HFF22) AND 4<br />
<br />
If the answer is 0 then you've got an 8 by 32k system, if its 4 then your memory<br />
is 16 times 16k chips - if you get any other answer, steady your trembling<br />
fingers and try again!.<br />
<br />
(The significance of this test bears explaining:-<br />
when the Dragon is switched on, or when reset is pressed, a routine in ROM at<br />
(hex) B3B4 is entered, which sets up the default settings of the two Peripheral<br />
Interface Adapters (PIAs), the Video Display Generator (VDG) and the Synchronous Address Multiplexor (SAM); until the SAM has been set up correctly, the RAM<br />
cannot be used. To set up the SAM however, the ROM routine on a D32 must know<br />
the memory type, and the 2nd bit at FF22 is programmed as input and used for<br />
this purpose. The D64 reset routine does not need to know the memory type, and the bit is instead used as an output signal to switch between the two BASIC<br />
ROMs). <br />
<br />
If you find that you have (8 times 32k) memory it is very likely that the<br />
chips are in fact 'half—good' 64k units (they are often marked as OKI 3732s).<br />
<br />
It‘s fairly straightforward to check if you do have these sorts of chips, by trying to write infomation to the uppermost 16K of the 64Kg (ie C000-FEFF, when there is nothing plugged in the cartridge port, (and then trying to recover<br />
it), using the routine given in Appendix B. However, you won‘t be able to test<br />
ALL of the upper 32k (if it exists) until you've made the mod. to the decoder<br />
circuitry. This is, I suggest, the next step to make, in ALL cases.<br />
<br />
<br />
== Modifying the Decoder Circuitry. ==<br />
<br />
The modification to the decoder circuit is straightforward, and can be<br />
added either externally or internally - however, it is only worth making the mod<br />
externally (via a board in the expansion port) if you find you have 'half-good'<br />
64k RAMs aboard, you have no diskdrive or intention to get one, and are happy to<br />
discover and work with the imperfections in the memory. The internal mod uses a<br />
spare gate on one of the 74LS02s - this is the same gate as some people have<br />
used to add a 'reverse-video' (green-on-black instead of black—on-green) capability (see Update No. 5) — if you've added this you‘ll have to first remove<br />
it and move it to another spare gate, wired as an inverter.<br />
<br />
The details of both the internal & external mods are given in Figs 1 & 2.<br />
Both perform a similar function — they stop the 74LSl38 (a '3-to-8 decoder')<br />
from being activated when write-to-Memory is true. and thus prevent the BASIC &<br />
cartridge ROMs being spuriously activated when writing to RAM in the memory map<br />
above 32k. This circuit is functionally equivalent to that used by the D64 and<br />
has the same side-effect, namely:-<br />
<br />
If you have any device in the cartridge port between 8000 and FEFF which is<br />
activated by the 'CART SEL" signal (pin 32), it will not be possible to WRITE<br />
to this device: this is because 'CART SEL' is derived from the LS138 decoder. lf<br />
the device is an I/0 device, then the correct solution is to move its address to <br />
FF00 or above using P2 (pin 36) and address lines as the select device signals.<br />
(If it's static RAM, you could separately decode the upper address lines, but do<br />
you need it now anyway?; if so, see Appendix D for a possible fix).<br />
<br />
The external mod could be built up on any of the prototyping boards which<br />
are available from Tandy, Compusense or Windrush. However, these are fairly<br />
expensive, certainly compared with the two logic gates which make up the<br />
circuit; a cheaper option may be to use a 44 way plug and extender board for the<br />
spectrum expansion port, and cut it down to 40 ways to fit the Dragon port.<br />
<br />
It is possible to make the internal mod without removing the SAM and CPU,<br />
provided you take the usual precautions against high voltages & static (earth<br />
the iron, the board and you, and wear no nylon clothes). In detail the mod is as<br />
follows:-<br />
<br />
i) Check that IC26 is a 6821 (PIA), IC33 is a 74LS138, and IC3l a 74LS02 with<br />
the gate on pins 1,2 & 3 unused.<br />
<br />
ii) Now join pin 12 of IC31 to pin 3 of IC3l, and pin 2 of IC3l to pin 21 of<br />
IC26 (this is just a convenient R/W line); (IC35, also a 682l PIA, may be more<br />
convenient than lC26 on some boards). Reassemble, and check all still works.<br />
<br />
iii) Then join pin l of IC31 to pin 5 of IC33; and finally, cut the connection<br />
between pin 5 of IC33 and pin 8 of IC33 (this is easier than it sounds - however<br />
the hardened steel tips of a good pair of miniature side cutters will do the<br />
trick).<br />
<br />
iv) Test out the circuitry -the effect on normal operation should be nil. If you have 'half-good' 64k RAMs aboard, you can now begin exploring their potential.<br />
<br />
<br />
== Changing the RAM chips. ==<br />
<br />
'''a) Preliminaries.'''<br />
<br />
The first problem is to get hold of 8 64k RAM chips at a reasonable price.<br />
Chips with an access time faster than 300ns will probably be good enough, and<br />
the only real subtlety is to get hold of l28·-cycle refresh chips, not 256—cycle<br />
refresh chips — this excludes in particular the Texas 4164 (but not the Toshiba<br />
or HEC or Motorola 4l64s!). (The 6883 cannot properly refresh 256·cycle chips -<br />
although these may be adequately refreshed, miles out of spec., by the action of<br />
the 'VDG taking information from them). I give a possible list of suitable chips<br />
and their suppliers in Appendix C - at the time of writing it should be possible<br />
to purchase suitable chips at well below 21-50 each. Even at their present low<br />
prices however, I suggest you socket the chips, since this makes fault tracing<br />
much easier — suitable low-profile 16-pin DIL sockets cost about l2p each.<br />
<br />
Before beginning the removal and replacement of the RAM chips I would suggest you remove the SAM and CPU (which are socketed) - removal should be<br />
effected gently, using eg a thin-bladed knife to lever up the chip with as well<br />
distributed a force as possible (again, with everything earthed!). wrap these<br />
safely away (in tinfoil or on a conducting mat for maximum safety), before<br />
turning attention to the main circuit board (- make the decoder mod. now, if you<br />
have not already done so).<br />
<br />
There are two common designs of mainboard in D32s - these are:-<br />
<br />
1) the 'Issue 2' board, which comes in both (8 x 32k) and (16 x 16k) versions,<br />
but with only 8 chips directly on the mainboard.<br />
<br />
ii) the ‘Mark II' board which has room for all 16 (16k) RAM chips on the<br />
mainboard.<br />
<br />
You may well come across others, but the notes which follow should help you<br />
through these too.<br />
<br />
'''b)(8 x 32k) Machines.'''<br />
Machines with (8 x 32k) memory chips are usually built on 'Issue 2'<br />
mainboards, and the procedure for modifying them is straightforward - you must<br />
remove the 8 old memory chips (usually numbered IC1-8), and replace them by<br />
sockets, check out all lines and voltages, and install the new RAM chips. The<br />
way you do the removing is largely dependant on personal skill and tools<br />
available. I have used a chip extractor together with an IC desoldering<br />
attachment on a moderate-wattage iron - others swear by desoldering braid, or a <br />
solder extractor, whilst still others cut their losses and snip out the chips.<br />
<br />
In all cases take care not to use excessive force, because the lines are plated through, and breaking the plating is a sure cause of later malfunction. Also be<br />
warned that it is very easy to bridge lines with solder splashes, especially<br />
just under the ICs, where the lines are not lacquered over and are very close<br />
together. It is for this reason that I would embark on a systematic check that<br />
all 8 address lines (Z0-7) and control lines CAS, RAS and WE between SAM and RAM<br />
are independent, and that the 8·data lines in and out on each chip are also OK<br />
(see Appendix A, & Figs). I think this test is most safely made with volts on<br />
the board, using a low-voltage high-impedance ohms range on a multimeter (NB -<br />
on some meters the highest impedance ranges use dangerously large battery<br />
voltages). (It is wise to preceed this resistance check with a voltage check,<br />
but note that lines with logic connected to them (Din, Dout, RAS and usually Z7)<br />
give non-zero voltages). If bridges are found, it is often possible to clear<br />
them, if you've··bought the right design of socket(!), by prising the plastic<br />
surround away from the soldered in pins, to inspect the state of the lines<br />
beneath.<br />
<br />
'''c) (16 x 16k) Machines.'''<br />
<br />
On these machines the l6 RAM chips are arranged electrically in two banks<br />
of 8, which are activated by different 'Row Address Strobe' signals, RASO & RASI; the chips are usually MK4116s, ( or equivalents, eg MM5290s), and instead of having a single 5V supply (on pin 8), have -5v on pin 1, 5v on pin 9 and l2v<br />
on pin 8 (-check these). These voltages (especially the l2v!) now need to be<br />
rearranged (see the pinouts in Appendix C) for the 64k chips, which go in bank 0 (IC1-8) only. In addition the RASl signal needs bringing over from bank 1 (pins 4) to become the 8th address line (A7) on bank 0 (pins 9), and the SAM<br />
initialisation routine needs informing of this change of duty by a change of the<br />
signal on pin 12 of the PIA IC35 from high to low.<br />
<br />
Owners or 'Issue 2' boards will find they can effect most of this by just<br />
changing over jumpers - for owners of 'Mark II' machines the path is slightly<br />
more thorny, but not as difficult as at first appears.<br />
<br />
'''i) 'Issue 2' boards.'''<br />
<br />
A lot of D32s of 82-83 vintage were built on 'Issue 2' mainboards. These had<br />
room for only 8 chips on the mainboard, and often 8 OKI 3732s were fitted (see<br />
above). However, they are even more common in their (16 x l6k) versions, when<br />
the 8 extra memory chips were added in sockets above the others; or else a small<br />
subsidiary ’patch' board was added, containing l0 RAM chips end the 74LS244 memory buffer - 6 RAM chips remained on the mainboard, with connections to the<br />
patchboard taking up the space normally occupied by IC1, IC8 (RAMs) and ICl6<br />
(74LS244).<br />
<br />
To facilitate their use as either (8 x 32k) or (16 x 16k) boards, 5 jumpers<br />
were fitted, just in front and to the right of the power supply connector<br />
(looking from keyboard!). The positions of these jumpers are numbered on the<br />
board from 1 to 10 (odd positions are at back), and they perform the following<br />
functions (which, if you are in any doubt, you should verify!):-<br />
<br />
a) The first (leftmost) jumper 'controls the inclusion, or not, of an inverter in the RASl/Z7 signal line. In position 1 there is no inverter, in position 2 there is.<br />
<br />
b) The second jumper controls the voltage on pins l of the RAMs. In position 3<br />
it is -5v, in position 4 it is +5v.<br />
<br />
c) The third controls the voltage on RAM pins 8. In position 5 it is 12v, in<br />
position 6 it is 5v.<br />
<br />
d) The fourth controls the use of RAM pins 9. In position 7 there is +5v on the<br />
pins, in position B it is RASl/Z7.<br />
<br />
e) The fifth (rightmost) jumper controls the voltage on pin 12 of IC35. In<br />
position 9 this is 5v, and in position 10 0v.<br />
<br />
In (16 x 16k) mode the jumpers will be set to positions 1,3,5,7,9, and there `<br />
will be a flying lead from position 8 taking the RASl signal to the patch-board.<br />
<br />
The straightforward way to modify these boards is as follows:-<br />
<br />
a) Remove the patch board and its connecting lines, saving the 74LS244;<br />
<br />
b) Remove IC2-7, C12, C58 and any other capacitors on the line connecting pins 9<br />
of IC1-8; remove also C59 and R66 on the RASO line.<br />
<br />
c) Clean up the board, and fit 16 pin sockets in positions IC1-8, and a 20-pin<br />
socket in ICl6.<br />
<br />
d) Set the jumpers to l,4,6,8,l0<br />
<br />
e) After checking all voltages and lines, install the 8 new memory chips in IC1-<br />
8 and the 74LS244 in ICl6, ... and step back.<br />
<br />
This method of modification produces a nice clean job, with everything easily<br />
accessible in case of trouble. However the patchboard may well have its chips<br />
installed in sockets, and it is then tempting to try installing the new memory<br />
chips on this patch board. I suggest the following route, which is for an issue<br />
1 patchboard, with the proviso that I gave up on it!<br />
<br />
a) Remove IC2—7 etc from mainboard as described in b) above.<br />
<br />
b) Remove IC1—l0, R1 & C23 from patchboard.<br />
<br />
c) Take the flying lead, labelled ‘RAS1', from jumper position 8 and connect it<br />
to the wire going to pin 4 of IC1 on the patchboard (ie to pick up RASO) it's<br />
probably also worth linking the junction of R1 & C23 on the patchboard to the<br />
junction of C59 & R66 on the mainboard, to produce the same effect.<br />
<br />
d) Now for the catch - unfortunately, on the issue 1 patchboard, the 5v supply<br />
to pin 20 of IC11 (the M74LS244) is chained in with the lines connecting pins 9<br />
on IC1-10. This chain must be broken, and IC9 & 10 relinked to IC1-8. I suggest breaking the line, which runs underneath the board, under IC5 (at back edge of<br />
board, near centre); and at the front righthand edge by ICl0. After reinstating <br />
a connection between pin 9 of IC10 (by deft unseeable soldering!) and the wire<br />
to pin 9 of IC1, the difficulties are (I think) over.<br />
<br />
e) Set jumpers to 1,4,6,8,l0; check out<br />
<br />
f) Put new memory chips in patchboard sockets IC2-7, IC9 & 10, and return<br />
74LS244 to IC11 if you removed it .... now turn on, and the best of luck.<br />
<br />
<br />
'''ii) 'Mark II' boards.'''<br />
<br />
The sixteen memory chips are all installed on the mainboard and the two<br />
banks are usually numbered IC1-8 (bank 0) and IC36-43 (bank l). Both sets of<br />
chips are to be removed, but only ICl-8 are replaced with sockets. (NB<br />
physically, the chips are arranged as a group of 9 and a group of 7 - IC43 is<br />
next to IC8). Because there are no jumpers to help you on these boards all the<br />
changes must be made by cutting/rerouting lines. These wiring changes are as<br />
follows:~<br />
<br />
i) the -5v line on pins l should be chopped (if necessary at both ends of the<br />
bank) and left to float; I did this modification on my board, a Mark II, Issue<br />
6, by cutting through the line on the underside of the board, near the PSU<br />
socket, but just after the connection to TR4 and R69. On most boards the -5v<br />
line is not a through-line, but in cases where it is the connection between the<br />
two ends of the chain must be reinstated with a patch wire. (Note. The pins l<br />
are not connected internally on most 64k RAMS - it is not nice to leave the -5v<br />
line connected however, since on some chips'(eg Motorola 6665) this pin is<br />
pulled up internally to +5v!; moreover if -5v is accidentally cross—connected to<br />
any of the RAM, SAM or CPU chips it will blow them!).<br />
<br />
ii) the +l2v line (on pins 8) must be similarly chopped - it in general is a<br />
through-line (en route to the cartridge port) and so the through-circuit must be<br />
completed by a tidy patch-wire.<br />
<br />
iii) the +5v line (pins 9) is then chopped at both ends of the bank, and the<br />
voltage diverted via the old 12v line connecting pins 8. I suggest you sever the<br />
line between C12 & IC1, and again between ICs 8 & 43/C50.<br />
<br />
iv) the old 5v line connecting pins 9 now becomes the eighth address line.<br />
Remove any bypass capacitors on the line, then take a patch—wire from the line<br />
to that connecting pins 4 of bank l. Using the old 5v line in this way as a `<br />
signal line probably loads up the signal with rather more capacitance (80pf?)<br />
than is present on the other address lines (because the land is quite wide) but<br />
this does not seem to have any adverse affect on the circuitry — note that<br />
connecting the signal across in the way suggested ensures the inclusion of the<br />
22 ohm damping resistor (R12) between SAM and RAM;<br />
<br />
v)when all this is done, it remains to change the signal on bit 2 of FF22.<br />
This is done by disconnecting pin l2 of IC35 (682l, PIA) from R73 (a 'pull-up'<br />
resistor connected to 5v), and wiring it to ground.<br />
<br />
This ends the mods - a subsequent careful test of all voltages on the RAM,<br />
SAM & CPU sockets, followed by a systematic test for bridges or other errors,<br />
prior to replacing the chips, is particularly recommended (-see remarks in 5b).<br />
<br />
Testing out by software in the event of malfunction is largely fruitless,<br />
because most faults lead to totally dumb systems - however, provided you have<br />
checked that the voltage rails are correct (and in particular that the -5v and<br />
l2v lines have been routed away from the RAM), all changes should be reversible.<br />
(Note that failing to perform step v) (or equivalently on an Issue 2 board,<br />
failing to change jumper 5 from posn 9 to posn 10 ) will produce a running<br />
system but with only l6k of memory visible to BASIC.<br />
<br />
'''d) Jokers in the Pack!.'''<br />
<br />
In the cut—throat world of micro-manufacturing, Dragon Data seemed to have<br />
shown commendable ingenuity to use what components they could get hold of, especially RAM chips. The result is that although the three boards described<br />
above are the most common, there exist a number of less common varieties, of<br />
which I don't have 'hands-on' experience. One of these is the so—called 'Siemens' board, built using 8 Siemens HYB-4232s. Though numbered as if 32k<br />
chips, these were in fact double l6k units. They were 18-pin chips but were<br />
installed on issue 2 boards, and the instructions given above should suffice to<br />
see you through.<br />
<br />
Secondly, there are later versions of the ‘patchboard', I believe, and on<br />
some of these DD actually installed 32k chips! A careful inspection of your<br />
board. (if it's not an Issue 1, dealt with above, and if it doesn't already<br />
contain only 8 x 32k chips, when the answer is clear!), should tell you if its worth keeping in place or not.<br />
<br />
In all cases of doubt, make sure you arrive at the connections between the<br />
principle components outlined in Appendix A.<br />
<br />
<br />
== What can be done with it all. ==<br />
<br />
Lets now turn to ways of using the new memory which do not require a disk-<br />
drive.<br />
<br />
When the Dragon is first switched on, it is in Memory-Map Mode 0, and the<br />
new 32k of RAM is tucked away out of sight. To access the new memory we must<br />
either switch to Map Mode l, or switch from Page 0 to Page 1 in Map Mode 0. In<br />
Map Mode 1 the new memory occupies 8000 to FEFF and we have no access to the<br />
BASIC & cartridge ROMs; neither can we access the last 256 bytes of RAM (FF00-<br />
FEFF) which are reserved for I/O. In Map Mode 0, Page 1, the SAM automatically<br />
adds 32k to the cpu (but not VDG) addresses before sending them to RAM so that<br />
the new memory appears to lie at 0-7FFF (in place of the true lower memory,<br />
which is now inaccessible). in all three modes however (Map Mode 0, Page 0; Map<br />
Mode 0, Page 1; Map Mode 1), the VDG has access to all 64k of RAM (and never to<br />
the ROM), which it sees in the 'correct' order.<br />
<br />
It's fairly straightforward to get from Map Mode 0 to Map Mode 1, and vice<br />
versa, in machine code or FORTH (in fact any language which doesn't need the ROM<br />
routines for a bit). by toggling the addresses FFDF & FFDE (see Appendix A) -<br />
but you must turn the interrupts off first. An example of this is given in<br />
Appendix B, program 1, which is a routine to copy blocks of data between low &<br />
high RAM. or between ROM and high RAM. It may be used to copy the BASIC &<br />
Cartridge ROMs into high RAM, and then run them — it is then possible to<br />
customise the BASIC/DOS and also have easy access to the memory from E000 to<br />
FEFF.<br />
<br />
Program 2 uses a high-res text generator (NOT provided!) resident in high- `<br />
memory to write text from BASIC on to a high-res screen, also in high memory.<br />
(This routine thus effectively gives BASIC routines use of 8k of graphics RAM<br />
for nothing - note that it makes use of the fact that the VDG will continue to<br />
display from high memory, whilst the processor is in Map Node 0.,)<br />
<br />
Access to and from Map Mode 0, Page 1, requires care, because the system<br />
stack has to be reset each time; page-switching is achieved by toggling addresses FFD4 or FFD5, again with the interrupts disabled. In program 3 the two<br />
pages are used to give two wholly independent areas for BASIC, so that two<br />
independent 32k programs can be run. There is no reason why the two programs<br />
need be wholly independent however, once the essential features of the<br />
changeover are understood.<br />
<br />
In all these investigations of the Dragon's Memory Modes, the Motorola data<br />
sheet for the MC6883 (reproduced in 'Inside the Dragon') makes an invaluable, if<br />
concise, reference.<br />
<br />
<br />
== Flex versus OS9. ==<br />
<br />
Many people contemplating upgrading to 64k have an eye to running either OS9<br />
or Flex; (NB OS9 is not available for Premier 'De1ta' disk systems).<br />
<br />
Both Compusense Flex and Dragon Data 0S9 operating systems will work with an<br />
upgraded machine (provided you've done the decoder mod.!) - however, whilst Flex<br />
will boot up straightaway, a slightly more roundabout method is needed for 0S9,<br />
because the absence of an RS232 port at FFO4-8 causes the bootstrap routine to<br />
hang up. To get round this, proceed as follows:-<br />
<br />
i)type 'BOOT" - the words 'OS9 B00T' should appear on the screen; and a few<br />
seconds later all disc activity ceases, but with the disk still selected and turning.<br />
<br />
ii)press reset.<br />
<br />
iii)type 'POKE &HFF03,&H34: EXEC9736'.<br />
<br />
Success should then be yours.<br />
<br />
A brief comparison of the advantages of the two systems may be useful.:-<br />
<br />
Flex is structurally simpler than 0S9, being essentially a single-user, single<br />
task operating system of mid 70's vintage; it has been described by Mike James<br />
(in ‘The 6809 Companion*) as 'almost without argument the standard operating system for the 6800 and certainly the best single-user operating system for the<br />
6809'. By contrast, 0S9 is rather complex, being multi—user and multitasking;<br />
the multi-user facility is largely academic for Dragon users, and the main use<br />
of multi-tasking is to run a 'background job' to the printer whilst proceeding<br />
with something else on the screen - there just isn't enough memory to do much<br />
else anyway. ('Printer—spooling’ is a feature of some implementations of Flex,<br />
but Compusense decided not to implement it on the Dragon for rather purist<br />
reasons). The Flex system comes with a 5l oy 24 character set, with a facility<br />
for windows; the 5l by 24. character—set is optional in 0S9 (type 'G05l' to get<br />
it) but when it is installed, there is only about 40k of userspace free, as<br />
against 48k for Flex. where OS9 scores is on the availability of cheap(ish)<br />
software - even before the recent price cuts by Touchmaster and Cotswold<br />
Computers the 0S9 packages were more attractively priced that their Flex<br />
counterparts, and with the recent dramatic price reductions this is now even<br />
more true. (This is rather paradoxical, since one of the claimed advantages for<br />
Flex is the wealth of software available for it - there is, from specialist<br />
firms like Windrush, it you'll pay £300 a time!). The only readily available<br />
software for Flex is the editor/assembler, DBASIC, RMS (also available under<br />
OS9), and a wordprocessor. The assembler is quite nice (it allows 'macro's'),<br />
but not perfect (eg. it doesn't optimise the code for PC-relative forward<br />
references ); the editor is an oldfashioned line—editor, as is the the 0S9 one;<br />
DBASIC is essentially a copying-over of the Microsoft ROM into RAM it has its<br />
uses but has none of the speed or aids to structured—programming of 0S9's<br />
BASICO9. (And I haven't tried the Flex word-processor, but this is written using<br />
OS9 Stylograph). Overall, I feel that the Flex Editor/Assembler is a very powerful package for developing machine—code programs, but OS9 has more to offer <br />
in other lines (eg C & Pascal), if you can live with its memory limitations. At<br />
the end of the day it's the old tale of horses for courses - why not play safe<br />
and buy both??!!!<br />
<br />
<br />
== The Future - 256k? ==<br />
<br />
<br />
256k RAM chips are now the same price 64k chips were 18 months ago (13-50 or<br />
so). These chips have the same pinout as the 64k ones, except that pin l is now<br />
used for a 9th multiplexed address line. A recent article ln BYTE (September 85,<br />
pages 247 to 254) showed how such chips could be incorporated on the Atari<br />
80OXL, and how the refresh problem (all 256k chips are 256-cycle refresh) could<br />
be overcome; it is likely that a similar method could be applied to the Dragon<br />
(or 'CAS before RAS' refresh could be implemented). The outstanding problem is<br />
how to manage the memory map (the Atari already has a dedicated register for<br />
this), and who will produce software to run on a 256k machine. A suitable<br />
'Rolls-Royce' quality memory management unit for the 6809 does already exist ··<br />
it's called the Motorola 6829 and costs about £25. If you're prepared to install<br />
one (NOT trivial!) you could in principle have a machine capable of running OS9<br />
Level Two (if you can persuade someone to sell this you). Ordinary mortals<br />
however, would be advised to wait awhile, until Messrs Compusense & Eurohard<br />
sort out their own upgrade path. If you socketed your chips, you can wait safe<br />
in the knowledge of being prepared for the next leap forward.<br />
<br />
<br />
== And Finally... ==<br />
<br />
<br />
I'd like to acknowledge helpful feedback from Paul Grade, John Bussell, Alan<br />
Butler, Arne Eriksonn, and John Payne. I hope that you find these notes useful.<br />
<br />
<br />
<br />
== APPENDICES. ==<br />
<br />
'''Appendix A. Memory Control on The Dragon.'''<br />
The MC6883/74LS783 Synchronous Address Multiplexor or SAM plays the central<br />
role in the architecture of the Dragon, interfacing the control of the RAM,<br />
ROMs, 6809E cpu, and VDG, and providing the E and Q clocksignals. All this is<br />
accomplished in a standard IC package of only 40 pins, and the penalty for this<br />
is that, having no connection to the cpu data bus, the SAM must receive its<br />
orders from the cpu on the address bus. 32 addresses, from FFC0 to FFDF, are<br />
used for this purpose, and control l6 bits of information; writing (anything!)<br />
to the odd addresses sets a bit, whilst writing to the even addresses clears it.<br />
<br />
Most well—known of these operations is the so-called 'speed-up poke' (POKE&HFFD7,0 and its reverse, POKE&HFFD6,0); however, of more concern to us<br />
here is the Map Type Bit (TY), set by FFDF, cleared by FFDE; the Page Bit (Pl),<br />
set by FFD5, cleared by FFD4; and the Memory Size Bits (M0 A Ml) set/cleared by<br />
FFDB/FFDA & FFDD/FFDC respectively. Of the remaining addresses, FFD6 to FFD9<br />
control the 2 clockrate bits (R0 & R1); FFC6 to FFD3 control 7 bits (F0 to F6)<br />
giving the base address of the current Video-RAM (in units of 512 bytes); and<br />
FFC0 to FFC5 control 3 VDG Mode bits (V0 to V2).<br />
<br />
The SAM interleaves requests from the cpu for data, with providing data. for the VDG. Depending on the map mode and the memory address sent out by the cpu,<br />
the SAM will either pass on the address required to RAM, or will activate a ROM<br />
or output device, (via signals sent to the LSl38 decoder); meanwhile, the<br />
address of the next byte in video-RAM for output to the VDG is generated in the<br />
SAM itself.<br />
<br />
There is more in passing an address to RAM than meets the eye, because to<br />
reduce the size and complexity cf the RAM chips, the address is presented in `<br />
two parts, called the row address and column address; this is the 'address<br />
multiplexing' process for which the SAM gets its name. when 32k or 64k chips are<br />
in use, the SAM first presents the lowest 8 bits of the address to the RAM chips<br />
on its output lines Z0 to Z7, and asserts the Row Address Strobe (RAS); about<br />
0.1 microseconds later (!) it presents the upper half of the address on the same<br />
lines, and asserts the Column Address Strobe (CAS) - about 0.1 to 0.2<br />
microseconds later again, the data output from the RAM chip has stabilised, and<br />
is read on the data bus (-or, if write-enable (WE) is activated, data is read<br />
from the bus into memory). Now when l6k RAM chips are used, only 7 lines (Z0 to<br />
Z6) are needed for addressing; Z7 is now programmed (via Ml) to act as a second<br />
Row Address Strobe (RASl), thus allowing the use of two banks of 16k chips.<br />
<br />
Finally, thc SAM controls the 'refreshing' of the RAM chips., Dynamic RAM<br />
chips have a simple structure of one transistor and capacitor per bit (or cell),<br />
and the charge leaks away from the capacitor over a few tens of milliseconds.<br />
The RAMs are so constructed however that everytime a row address is presented to<br />
them, all the cells with this row address have their information read out into buffers - later in the cycle this information (or new information if there is a write-to—memory) is read back into the capacitors, so that the whole row is refreshed at once. The SAM inserts a series of these 'RAS-only refresh cycles' from time-to-time to keep all the cells updated. As a final subtlety, not all<br />
256 RAS combinations need to be addressed on most chips, only 128. However some<br />
chips (notably the Texas 4161) do require 256 refresh addresses, and cannot be<br />
refreshed by the 6883.<br />
<br />
'''Layout of the Dragon.'''<br />
<br />
Both Dragon & Tandy machines closely follow the recommended circuit given by<br />
Motorola in the MC6883 data sheet. On all the boards the SAM output lines (Z0-<br />
Z6, RAS0, RAS1/Z7, CAS & WE) are linked to the corresponding rails on the RAMs<br />
(A0-A6, RAS or A7, CAS & WE) by low—value damping resistors; on the 'Issue 2'<br />
boards however, there is optionally also an inverter between Z7 and A7,<br />
presumably to allow the good upper half of 'half-good' 64k RAM: to be used where<br />
appropriate; it can safely be left in circuit when upgrading. As for the data<br />
lines on the chips, the inputs Din are connected directly to the data bus from the cpu, whilst the outputs Dout (marked as 'Q' on most RAM datasheets!) go via<br />
a 74LS244 buffer on to the date bus, and via a 74LS273 latch to the VDG; data is<br />
strobed into the latch under control of RAS0, whilst the 74LS244 memory buffer<br />
is activated by a signal from the 74LSl38 decoder (which in turn decodes signals<br />
50,51,52 from the SAM -· see block diagram, Fig 4). Note that, on MkII & Issue 2<br />
mainboards, IC1 is connected to data line D7, and so on in reverse order til<br />
IC8, which is connected to D0.<br />
<br />
'''Appendix B. Some programming examples'''.<br />
<br />
The three programs given in listings L1 to L3 have already been briefly introduced in the main text. At the heart of each are a series of short machine-<br />
code routines; these are coded in hexadecimal and placed in BASIC DATA<br />
statements, (one instruction per statement). The surrounding BASIC program loads<br />
the the machine code, by default into the cassette buffer at (hex) 2OO, and then<br />
where necessary modifies it, or installs jumps in the appropriate BASIC<br />
input/output hooks. As a rule these m/c routines perform their manipulations<br />
with the interrupts turned off -· this is because in normal operation the<br />
interrupts are vectored, by jump instructions in locations (hex) 100 to ll2,<br />
into routines in ROM; unless both the vectors and service-routines are copied<br />
over to RAM the system will crash when an interrupt occurs. The most frequent<br />
interrupt comes from the 50Hz clock, which can be turned off separately, in<br />
BASIC, by executing 'POKE&HFF03,&H34'.<br />
<br />
Program l: Here the machinecode begins by saving all registers and turning<br />
interrupts off : it then executes a simple loop in which data is picked up from<br />
an address pointed to by X, in one map mode, and deposited in the address given <br />
in the Y register, in another map mode. The map mode for picking up the data, <br />
for depositing it, and the final map made to return to, are all set up by BASIC,<br />
as are the start & finish addresses in the first field, and the start address in<br />
the second. By copying from 8000 to E000 (if you have a disk, BFFF if not) in<br />
mapmode 0, to 8000 on in mapmode 1, and returning to mapmode 1, you will<br />
smoothly transition from running BASIC in ROM to running it in RAM, giving space<br />
for machinecode etc from E000 (C000) to FEFF.<br />
<br />
Program 2: This uses the Compusense Flex High—Res text—generator resident in<br />
RAM above 32k to write text from BASIC to a high-res graphics screen at E6OO in<br />
RAM. The text has true lower—case, and a 51 by 24 format. (A similar arrangement<br />
could probably be made with other similar text-generators.)<br />
<br />
T0 use the program first boot Flex (not provided!) and turn off any options<br />
set for the terminal (eg unset 'pause at end of page' by typing 'TTYSET, DP=0'),<br />
then type 'MON' to return to normal BASIC. Finally load and run the program -<br />
the BASIC may be deleted after it has run, leaving the m/c routines.<br />
<br />
The program works by intercepting the BASIC 'output a character' hook; if<br />
the output is heading, for the disk, cassette or printer (9D nonzero) then it is<br />
sent on its way — (the version shown assumes you have DragonDos, so amend line<br />
A0 to 39,12,12 if not). If the output is heading for the screen, then the map<br />
mode is changed to 1 and the Flex 'output a character' routine or the 'output a<br />
crlf' routine entered; (the addresses of these and other useful Flex routines<br />
nrc to be found `in the Flex 'Advanced Programmers Guide'). Finally, it is<br />
necessary to keep the VDG looking at the right graphics screen, since there 5is a BASIC routine called everytime a character is input which resets it to look at<br />
the normal text screen at (hex) 400. A simple modification is hacked into the<br />
input ram hook no achieve this.<br />
<br />
Program 3: This program uses pageswitching, to run two independent BASIC or<br />
machinecode programs in the two 32K pages of memory. The program is configured<br />
to run with DragonDos, and to remove this feature change line 140 (JMP $D917) to<br />
'14O DATA 39,l2,l2'.<br />
<br />
The code comprises 3 sections: SWOPIT, which dumps the stack pointer in<br />
"HOLE", switches pages, and reloads the SP from the corresponding location in<br />
the other page; VDC, which keeps the Video Display looking at the right text-<br />
screen (400 in page 0, 8400 in page 1); and finally MOVIT, (a derivative of program l), which sets up Page 1 initially, by copying page 0 into it and then<br />
modifying some locations.<br />
<br />
After running the BASlC, type MON to remove the redundant code, but leave<br />
the machinecode. Typing or executing 'EXEC' will enter SWOPIT, and send you to<br />
the other page. SWOPIT could also be linked into the 'End—of-BASIC-line' hook at<br />
l9A—l9C, or at a pinch into the 50Hz interrupt routine. The routine will work<br />
correctly (?!) for all BASIC programs which use text only, and m/c routines<br />
which use the BASIC I/O. It will also generate graphics correctly, but in Page 1<br />
will not display them unless the BASIC statement 'SCREEN a,b‘ is expanded to<br />
‘SCREEN a,b: POKE &HFFD3,0' (and equivalently for m/c programs).<br />
<br />
'''Use of FORTH.''' Those wishing to use FORTH will find it easy to change<br />
map/page modes by defining words such as C64, thus:-<br />
<br />
HEX : C64 0 FFDF C! ;<br />
<br />
However; you will need to turn interrupts on and off — the following FORTH<br />
word, CLOCKOFF, would usually be sufficient,<br />
<br />
HEX : CLOCKOFF 34 FF03 C! ;<br />
<br />
but a more satisfactory solution is to define e words IOF and ION in machinecode<br />
as follows:-<br />
<br />
HEX CREATE IOF<br />
1A50 , AEAl , 6E94 , SMUDGE<br />
CREATE ION<br />
1CAF , AEAl , 6E94 , SMUDGE<br />
DECIMAL ;S<br />
<br />
(This screen should work with Oasis/Dragon Data & Tele-Forths. The m/c AEA1,<br />
6E94 translates as LDX ,Y++ :JMP (,X) and is the 'in-line ' code for the FORTH<br />
terminating-word 'NEXT').<br />
<br />
'''Appendix C'''<br />
<br />
Some suitable 64k RAM chips and their suppliers.<br />
<br />
{|{{PrettyTable|width: 700px; font-size: 2em;}}<br />
|''Manufacturer''||''Number''||''Possible Stockist**''||''Telephone''<br />
|-<br />
|Oki ||M3764 ||Manhattan Skyline ||0628-75851<br />
|-<br />
|Hitachi ||HM4864 ||Farnell ||0532—636311<br />
|-<br />
|Motorola ||MCM6665 ||STC ||0279-26777<br />
|-<br />
|Mostek ||MK4564 ||Celdis ||0734-586191<br />
|-<br />
||NEC ||PD4l64 ||Farnell ||0532—636311<br />
|-<br />
|Toshiba ||TMM4l64 ||Verospeed ||0703-644555<br />
|-<br />
|}<br />
<br />
All of these have the same pinout (see fig C2), with pin 1 being marked as N/C,<br />
except tor the MCM6665, for which the pin is connected internally to 5V; also<br />
given in the figure (Cl) is the pinout of a typical 16k memory chip (MK4ll6),<br />
usually fitted to the Dragon 32.<br />
<br />
All the 64k chips above are 128-cycle refresh types (in contrast to the Texas 4l64 which is a 256—cycle chip and is not suitable).<br />
<br />
**Finally, the stockists listed above are (apart from Manhattan Skyline)<br />
often not the best sources for small quantities . The following four firms,<br />
<br />
Technomatic (O1-208—1177)<br />
Midwich Computer Co. (0379-898751)<br />
Watford Electronics (0923-37774)<br />
Happy Memories (054-422-618)<br />
<br />
have recently been offering suitable chips at very competitive prices (eg less<br />
than £l a chip for HM4864s at Happy Memories). Check the latest position in<br />
T 'Wireless World' & ‘Electronics & Computing'.<br />
<br />
'''Appendix D''' An alternative decoder mod., allowing use of static RAM in the<br />
cartridge port.<br />
<br />
The decoder modification suggested in the main text is the logical one to<br />
use following the Motorola data sheets, and is essentially the same as that<br />
employed on the Dragon 64. However, it does have the disadvantage of not easily<br />
allowing static RAM in the cartridge port, because the cartridge-select line is disabled during all write operations. It appears that the following alteration to the internal mod. would overcome this:- instead of gating the decoder logic (IC33,74LS138 & IC31,74LS02),with R/W (the read/write line from the processor), the signal WE (write-enable) is used. To do this, connect pin 2 of IC31 to the land joining pins 3 of the RAM chips (rather than to pin 21 of IC 26); the other connections, between LS02 and LS138, remain the same.<br />
<br />
It must be emphasised that this is a rather speculative mod., using an undocumented property of the WE signal - namely, that WE does not go low when memory above 7FFF is addressed in Map Mode 0 - this has been determined by experiment only!<br />
<br />
For this reason, I do not recommend this mod. Having said this, it would be a great convenience to have static RAM available in this way when using the page—switch facility, since the system stack and a data interchange area could be maintained in it ( contrast Program 3 of Appendix B).<br />
<br />
'''PROGRAM 1.'''<br />
{|{{PrettyTable|width: 700px; font-size: 2em;}}<br />
|''BASIC''||''ASSEMBLER''||''Comment'' <br />
|-<br />
|10 ‘MOVIT 23-JAN—84<br />
|-<br />
|20 DATA 34,7F ||PSHS X,Y,A,B,DP,CC,U ||Dump the lot<br />
|-<br />
|30 DATA 1A,50 ||ORCC #$50 ||Interrupts off<br />
|-<br />
|40 DATA 8E,00,00 ||LDX #0000 ||Nasty impure instruction<br />
|-<br />
|50 DATA 10,8E,00,00 ||LDY #0000 ||And this<br />
|-<br />
|60 DATA B7,FF,00 ||STA $FF00 ||Will be FFDF or FFDE<br />
|-<br />
|70 DATA A6,80 ||LDA ,X+ ||Pick up Data<br />
|-<br />
|80 DATA B7,FF,00 ||STA $FF00 ||Will be FFDE or FFDF<br />
|-<br />
|90 DATA A7, A0 ||STA ,Y+ ||Dump Data<br />
|-<br />
|100 DATA 8C,00,00 ||CMPX #$0000 ||Another modified address<br />
|-<br />
|110 DATA 2F,F1 ||BLE L ||if less go round loop<br />
|-<br />
|120 DATA B7,FF,00 ||STA $FF00 ||Final map mode here<br />
|-<br />
|130 DATA 35,FF ||PULS X,Y,A,B,DP,CC,U,PC ||All done.<br />
|-<br />
|140 '<br />
|-<br />
|150 PRINT"movit here":PRINT"GIVE ME`A HOLE TO LIVE IN",: INPUT BA<br />
|-<br />
|160 IF BA>30O GOTO 170 ELSE BA=512<br />
|-<br />
|170 FOR I=BA TO BA+30<br />
|-<br />
|180 READ V$:V=VAL("&H"+V$)<br />
|-<br />
|190 POKE I,V<br />
|-<br />
|200 NEXT I<br />
|-<br />
|210 PRINT"TAKE`DATA FROM";:INPUT ST,FI<br />
|-<br />
|220 PRINT"IN MAP MODE 0(32K) OR 1(64K)";: INPUT MI<br />
|-<br />
|230 PRINT"AND PUT IT AT";; INPUT NA<br />
|-<br />
|240 PRINT"IN MAP MODE"; INPUT MO<br />
|-<br />
|250 PRINT"RETURN TO 32K(0) OR 64K(1) MODE"; INPUT MR<br />
|-<br />
|260 IF MR=0 THEN POKE BA+28,&HDE ELSE POKE BA+28,&HDF<br />
|-<br />
|270 IF MI=0 THEN POKE BA+13,&HDE ELSE POKE BA+13,&HDF<br />
|-<br />
|280 IF MO=0 THEN POKE BA+18,&HDE ELSE POKE BA+18,&HDF<br />
|-<br />
|290 X=INT(ST/256): Y=ST—256*X<br />
|-<br />
|300 POKE BA+5,X: POKE BA+6,Y<br />
|-<br />
|310 X=INT(FI/256); Y=FI-256*X<br />
|-<br />
|320 POKE BA+22,X: POKE BA+23,Y<br />
|-<br />
|330 X=INT(NA/256): Y=NA-256*X<br />
|-<br />
|340 POKE BA+9,X; POKE BA+10,Y<br />
|-<br />
|350 EXEC BA<br />
|-<br />
|}<br />
<br />
<br />
<br />
'''PROGRAM 2.'''<br />
{|{{PrettyTable|width: 700px; font-size: 2em;}}<br />
|''BASIC''||''ASSEMBLER''||''Comment''<br />
|-<br />
|10 'FLEXIT 8-MAR-85<br />
|-<br />
|20 DATA 0D,6F ||Start TST $6F ||Cheek ouput device<br />
|-<br />
|30 DATA 27,03 ||BEQ SCRN ||If 0 ir's O/P to screen<br />
|-<br />
|40 DATA 7E,D9,17 ||JMP $D917 ||If anything else send to DOS hack<br />
|-<br />
|50 DATA 32,62 ||SCRN LEAS 2,S ||Drop return address off stack<br />
|-<br />
|60 DATA 34,7F ||PSHS X,Y,A,B,U,DP,CC<br />
|-<br />
|70 DATA 1A,50 ||ORCC #$50 ||IOF<br />
|-<br />
|80 DATA B7,FF,DF ||STA $FFDF ||Map mode 1<br />
|-<br />
|90 DATA 81,0D ||CMPA #$0D ||CRLF?<br />
|-<br />
|100 DATA 27,0A ||BEQ CRLF<br />
|-<br />
|110 DATA BD,CD,l2 ||JSR $CD12 ||Char O/P<br />
|-<br />
|120 DATA B7,FF,DE ||FINISH STA $FFDE ||Map mode 0<br />
|-<br />
|130 DATA 8D,07 ||BSR RESET<br />
|-<br />
|140 DATA 35,FF ||PULS X,Y,A,B,U,DP,CC,PC<br />
|-<br />
|150 DATA BD,CD,24 ||CRLF JSR $CD24<br />
|-<br />
|160 DATA 20,F4 ||BRA FINISH<br />
|-<br />
|170 'CHANGE VDG PAGE<br />
|-<br />
|180 DATA 34,02 ||RESET PSHS A<br />
|-<br />
|190 DATA 86,F0 ||LDA #$F0<br />
|-<br />
|200 DATA B7,FF,22 ||STA $FF22 ||Set VDG mode<br />
|-<br />
|210 DATA B7,FF,C5 ||STA $FFC5 ||Now set<br />
|-<br />
|220 DATA B7,FF,C3 ||STA $FFC3 ||VDG<br />
|-<br />
|230 DATA B7,FF,C0 ||STA SFFC0 ||Base page<br />
|-<br />
|240 DATA B7,FF,D3 ||STA $FFD3 ||to<br />
|-<br />
|250 DATA B7,FF,D1 ||STA $FFD1 ||$E600<br />
|-<br />
|260 DATA B7,FF,CF ||STA SFFCF ||which is where<br />
|-<br />
|270 DATA B7,FF,CC ||STA $FFCC ||the FLEX<br />
|-<br />
|280 DATA B7,FF,CA ||STA $FFCA ||HIRES<br />
|-<br />
|290 DATA B7,FF,C9 ||STA $FFC9 ||textscreen<br />
|-<br />
|300 DATA B7,FF,C7 ||STA $FFC7 ||lives<br />
|-<br />
|310 DATA 35,82 ||PULS A, PC ||All done<br />
|-<br />
|320 '<br />
|-<br />
|330 CLEAR 500<br />
|-<br />
|340 PRINT"flexit here":PRINT"GIVE ME A HOLE TO LIVE IN";; INPUT BA<br />
|-<br />
|350 IF BA>100 GOTO 360 ELSE BA=512<br />
|-<br />
|360 FOR I=BA TO BA+73<br />
|-<br />
|370 READ V$:V=VAL("&H"+V$)<br />
|-<br />
|380 POKE I,V<br />
|-<br />
|390 NEXT I<br />
|-<br />
|400 X=BA:Y=INT(X/256):Z=X-256*Y<br />
|-<br />
|410 POKE &H169,Z<br />
|-<br />
|420 POKE &H168,Y<br />
|-<br />
|430 POKE &H167,&H7E<br />
|-<br />
|440 X=BA+35:Y=INT(X/256);Z=X-256*Y<br />
|-<br />
|450 POKE &H16C,Z<br />
|-<br />
|460 POKE &H16B,Y<br />
|-<br />
|470 POKE &H16A,&H7E<br />
|-<br />
|}<br />
<br />
'''PROGRAM 3.'''<br />
{|{{PrettyTable|width: 700px; font-size: 2em;}}<br />
|''BASIC''||''ASSEMBLER''||''Comment''<br />
|-<br />
|10 'HOLE STACK STORED HERE ||HOLE FDB 0 ||Stack stored here<br />
|-<br />
|20 DATA 0,0<br />
|-<br />
||30 ‘SWOPIT- SWITCHES PAGES ||SWOPIT PSHS A,B,X,Y,U,DF,CC<br />
|-<br />
|40 DATA 34,7F<br />
|-<br />
|50 DATA 1A,50 ||ORCC #$50 ||IOF<br />
|-<br />
|60 DATA 1O,EF,8C,F6 ||STS HOLE, PCR<br />
|-<br />
|70 DATA 32,8C,75 ||LEAS SWOPIT+$80, PCR ||In case of NMI?<br />
|-<br />
|80 DATA B7,FF,D4 ||LSI STA $FFD4 ||Flip page<br />
|-<br />
|90 DATA 10,EE,8C,EC ||LDS HOLE,PCR<br />
|-<br />
||100 DATA 35,FF ||PULS PC,A,B,X,Y,U,DP,CC<br />
|-<br />
||110 'VDG - CHANGE VDG PAGE<br />
|-<br />
|120 DATA 7D,00,6F ||VDG TST $6F ||Find if O/P to<br />
|-<br />
|130 DATA 27,03 ||BEQ LV2 ||screen<br />
|-<br />
|140 DATA 7E,D9,17 ||JMP $D917 ||DragonDos hook<br />
|-<br />
|150 DATA BD,80,0C ||LV2 JSR $80OC ||Put char on scree<br />
|-<br />
|160 DATA 32,62 ||LEAS 2,S ||Drop return address off<br />
|-<br />
|170 DATA 34,16 ||PSHS X,B,A ||stack<br />
|-<br />
|180 DATA 8E,FF,C8 ||LDX $FFC8 ||SAM VDG bits start<br />
|-<br />
|190 DATA A7,0A ||LVI STA $A,X<br />
|-<br />
|200 DATA 7E,A9,41 ||JMP $A94q ||Now rejoin ROM Reset<br />
|-<br />
| || ||routine<br />
|-<br />
|210 'MOVIT ~ SETUP INITIAL CONFIG<br />
|-<br />
|220 DATA 34,7F ||MOVIT PSHS A,B,X,Y,U,DP,CC<br />
|-<br />
|230 DATA 1A,50 ||ORCC #$50<br />
|-<br />
|240 DATA 85,00,00 ||LDX #$0000<br />
|-<br />
|250 DATA 10,8E,80,00 ||LDY #$8000<br />
|-<br />
|260 DATA B7, FF,DF ||STA $FFDF ||Mapmode 1<br />
|-<br />
|270 DATA A6,80 ||LM1 LDA ,X+<br />
|-<br />
|280 DATA A7,A0 ||STA ,Y+<br />
|-<br />
||290 DATA 8C,7E,FF ||CMPX #$7EFF<br />
|-<br />
|300 DATA 2F,F7 ||BLE LM1<br />
|-<br />
|310 DATA 86,D5 ||LDA #$D5<br />
|-<br />
|320 DATA A7,8C,C6 ||STA LSI+2, PCR<br />
|-<br />
|330 DATA 4A ||DECA<br />
|-<br />
|340 DATA A7,8D,7F,C1 ||STA LSI+$8002, PCR<br />
|-<br />
|350 DATA 86,0A ||LDA #$0A<br />
|-<br />
|360 DATA A7,8C,D6 ||STA LV1+1, PCR<br />
|-<br />
|370 DATA 4C ||INCA<br />
|-<br />
|380 DATA A7,8D,7F,D1 ||STA LV1+1$8001, PCR<br />
|-<br />
|390 DATA B7,FF,DE ||STA $FFDE ||Mapmode 0<br />
|-<br />
|400 DATA 35, FF ||PULS PC,X,Y,A,B,U,DP,CC<br />
|-<br />
|410 '<br />
|-<br />
|420 CLEAR 500<br />
|-<br />
|430 PRINT"swapit here":PRINT"GIVE ME A HOLE TO LIVE IN";:INPUT BA<br />
|-<br />
|440 IF BA>300 THEN BA=512<br />
|-<br />
|450 SWOPIT=BA+2;VDG=BA+22:MOVIT=BA+45<br />
|-<br />
|460 FOR I=BA TO BA+92<br />
|-<br />
|470 READ V$:V=VAL("&H"+V$)<br />
|-<br />
|480 POKE I,V<br />
|-<br />
|490 NEXT I<br />
|-<br />
|500 EXEC SWOPIT<br />
|-<br />
|510 X=VDG:Y=INT(X/256)=Z=X-256*Y<br />
|-<br />
|520 POKE &H169,Z<br />
|-<br />
|530 POKE &H168,Y<br />
|-<br />
|540 POKE &H167,&H7E<br />
|-<br />
|550 EXEC MOVIT<br />
|-<br />
|560 EXEC SWOPIT<br />
|-<br />
|570 EXEC SWOPIT<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[Category:Documentation]] [[Category:Hardware]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Talk:Collectors_Corner_-_Definitive_Software_List&diff=9282Talk:Collectors Corner - Definitive Software List2018-12-25T12:45:57Z<p>Alastair: A question about the type of table to use.</p>
<hr />
<div>Would it be better if the table were sortable akin to the tables in the [[Books]] entry?</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Books&diff=8852Books2016-11-04T23:03:35Z<p>Alastair: Changed the English table to be sortable like the other language tables.</p>
<hr />
<div>== English ==<br />
<br />
{| class="wikitable sortable"<br />
!Title<br />
!Authors<br />
!Publisher<br />
!Year<br />
!ISBN<br />
|-<br />
|[[Dynamic Games For Your Dragon]]||Hal Renko - Sam Edwards||Addison-Wesley||1984||0 201 14673 8<br />
|-<br />
|[[Inside The Dragon]]||[[Duncan Smeed]] - Ian Sommerville||Addison-Wesley||1983||0 201 14523 5<br />
|-<br />
|[[An Introduction To Programming The Dragon 32]]||R.A. Pendold - J.W. Penfold||Bernard Babini||1983||0 859 34108 9<br />
|-<br />
|[[The 6809 Companion]]||M James||Bernard Babini||1982||0 859 34077 5<br />
|-<br />
|[[Programming the Dragon 32]]||Peter Lafferty||Butterworth-Heinemann Ltd||1984||0 408014 43 1<br />
|-<br />
|[[35 Programs For The Dragon 32]]||Dr Tim Langdell||Century||1982||0 7126 0173 2 <br />
|-<br />
|[[35 Programs For The Dragon 32]]||Dr Tim Langdell||Century||1983 Reprint<br />
|-<br />
|[[Best Of PCW Software For The Dragon 32]]||PCW||Century||1983<br />
|-<br />
|[[Dragon Micro Guide]]||Prof. Peter Morse - Brian Hancock||Century||1984<br />
|-<br />
|[[Educational Programs for the Dragon 32]]||Ian Murray||Century||1983||0 7126 0259 3<br />
|-<br />
|[[Dragon 32 Machine Code For Beginners]]||Compudat||Compudat||1983<br />
|-<br />
|[[Using Floppy Disks With The Dragon Microcomputer]]||Justin Johnson||Cumana||1983||0 950 87622 4<br />
|-<br />
|[[A Pocket Handbook For The Dragon]]||Peter Gerrard - Danny Doyle||Duckworth||1984||0 715617 88 5<br />
|-<br />
|[[Dragon Programs]]||Nick Hampshire||Duckworth||1984||0 7156 1801 6<br />
|-<br />
|[[Exploring Adventures On The Dragon]]||Peter Gerrard||Duckworth||1984||0 715617 94 X<br />
|-<br />
|[[Giant Book Of Games For Your Dragon]]||Tim Hatnell - Alan Blackman - Roger Bush - Robert Young||Fontata||1984||0 006368 07 7<br />
|-<br />
|[[Dragon Magic]]||[[Richard Wadman]]||Foulsham||1983||0 830617 47 7<br />
|-<br />
|[[Getting Started on Your Dragon 32]]||Tim Hartnell - Robert Young||Futura Publications||1983||0 708824 44 7<br />
|-<br />
|[[Learning To Use The Dragon 32 Computer]]||George Knight||Gower||1983||0 566 03494 8<br />
|-<br />
|[[6809 Machine Code Programming]]||David Barrow||Granada||1983||0 24612 532 2<br />
|-<br />
|[[Boots Guide To The Dragon 32]]||[[Ian Sinclair]]||Granada||1984||0 24612 224 2 <br />
|-<br />
|[[Dragon Graphics And Sound]]||Steve Money||Granada||1984||0 24612 147 5<br />
|-<br />
|[[Introducing Dragon Machine Code]]||[[Ian Sinclair]]||Granada||1984||0 24612 324 9<br />
|-<br />
|[[The Dragon 32 - How To Use And Program]]||[[Ian Sinclair]]||Granada||1983||0 586 06103 7<br />
|-<br />
|[[The Dragon 32 Book Of Games]]||Mike James - S.M. Gee - Kay Ewbank||Granada||1983||0 24612 102 5<br />
|-<br />
|[[The Dragon And How To Make The Most Of It]]||[[Ian Sinclair]]||Granada||1983||0 24612 114 9<br />
|-<br />
|[[The Dragon And How To Make The Most Of It]]||[[Ian Sinclair]]||Granada||1983 Reprint<br />
|-<br />
|[[The Dragon Programmer]]||S.M. Gee||Granada||1983||0 24612 133 5<br />
|-<br />
|[[Creating Adventure Games On Your Dragon 32]]||Clive Gifford||Interface||1984||0 907563 57 0<br />
|-<br />
|[[Dynamic Games For Your Dragon 32]]||R. Young - R. Bush - R. Shrimpton||Interface||1983||0 907563 26 0 <br />
|-<br />
|[[Making The Most Of Your Dragon 32]]||Clive Gifford||Interface||1983||0 907563 25 2<br />
|-<br />
|[[The Dragon 32 - Dragon Companion]]||M. Jarvis<br />
|-<br />
|[[Programming The Dragon For Games And Graphics]]||G. Phillips||McGraw Hill||1983||0 070847 03 7<br />
|-<br />
|[[Dragon 32 Programmers Reference Guide]]||John Vander Reyden||Melbourne House||1983||0 86161 134 9<br />
|-<br />
|[[Dragon Machine Language For The Absolute Beginner]]||John Vander Reyden||Melbourne House||1983||0 86161 130 6<br />
|-<br />
|[[Enter The Dragon]]||Colin Carter||Melbourne House||1983||0 86161 114 4<br />
|-<br />
|[[The Power Of The Dragon]]||J. Sharp - D. Bolton||Microsource||1983<br />
|-<br />
|[[Instant Arcade Games For The Dragon 32]]||Jean Frost||Pan||1983||0 330282 71 9<br />
|-<br />
|[[Sixty Programs For The Dragon 32]]||Robert Erskine - H.Walwyn||Pan||1983||0 330282 62 X<br />
|-<br />
|[[Getting The Most From Your Dragon 32]]||David Bannister||Penguin||1983||0 140078 01 0<br />
|-<br />
|[[Brainteasers For The Dragon 32]]||G. Ludinski||Pheonix||1983||0 946576 130 0<br />
|-<br />
|[[Load And Go With Your Dragon]]||J. Phipps||Phipps||1983||0 950730 29 7<br />
|-<br />
|[[Training Your Dragon 32 and 64]]||Richard Collins - John Sharp||Prentice Hall||1984||0 139 26726 3<br />
|-<br />
|[[Dragon Machine Code]]||R. Jones - E. Cowsill||Shiva||1984||0 906 81268 2<br />
|-<br />
|[[Easy Programming For The Dragon 32]]||Ian Stewart - Robin Jones||Shiva||1983||0 906 81238 0<br />
|-<br />
|[[Easy Programming For The Dragon 32]]||Ian Stewart - Robin Jones||Shiva||1983 Reprint<br />
|-<br />
|[[Further Programming For The Dragon 32]]||Ian Stewart - Robin Jones||Shiva||1983||0 906 81239 9<br />
|-<br />
|[[Anatomy Of The Dragon]]||Mike James||Sigma||1983||0 905104 35 8<br />
|-<br />
|[[Language Of The Dragon - 6809 Assembler]]||Mike James||Sigma||1983||0 905104 36 6<br />
|-<br />
|[[Advanced Sound And Graphics For The Dragon Computer]] Blue Back||Keith Brain - Steven Brain||Sunshine Publications||1983||0 946408 06 8<br />
|-<br />
|[[Advanced Sound And Graphics For The Dragon Computer]] White Back||Keith Brain - Steven Brain||Sunshine Publications||1983<br />
|-<br />
|[[Advanced Sound And Graphics For The Dragon Computer]] Blue Back||Keith Brain - Steven Brain||Sunshine Publications||1984 Reprint<br />
|-<br />
|[[Artificial Intelligence And The Dragon Computer]]||Keith Brain - Steven Brain||Sunshine Publications||1984||0 946408 33 5<br />
|-<br />
|[[Dragon 32 Games Master]]||Keith Brain - Steven Brain||Sunshine Publications||1983||0 0946408 03 03<br />
|-<br />
|[[Dragon 32 Games Master]]||Keith Brain - Steven Brain||Sunshine Publications||1984 Reprint<br />
|-<br />
|[[The Dragon Trainer]]||[[Brian Lloyd]]||Sunshine Publications||1983||0 946408 09 2<br />
|-<br />
|[[The Dragon Trainer]]||[[Brian Lloyd]]||Sunshine Publications||1984 Reprint<br />
|-<br />
|[[The Working Dragon 32]]||David Lawrence||Sunshine Publications||1983||0 946408 01 7<br />
|-<br />
|[[The Working Dragon 32]]||David Lawrence||Sunshine Publications||1984 Reprint<br />
|-<br />
|[[Programming the 6809]]||[[Rodnay Zaks]], [[William Labiak]]||Sybex||1982||0 895880 78 4<br />
|-<br />
|[[Know Your Dragon]]||Don Monro||Tiny Publishing||1983||0 572 01225 X<br />
|-<br />
|[[Dragon Extravaganza]]||Roger Valentine||V & H Computer Services||1983||0 946008 04 3<br />
|-<br />
|[[Games For Your Dragon]]||Clive Gifford||Virgin||1983||0 907080 89 8<br />
|-<br />
|[[More Games For Your Dragon 32]]||Clive Gifford||Virgin||1984||0 863690 33 5<br />
|-<br />
|}<br />
<br />
== Spanish ==<br />
<br />
{| class="wikitable sortable"<br />
!Title<br />
!Authors<br />
!Publisher<br />
!Year<br />
!ISBN<br />
|-<br />
|[[18 juegos dinámicos para tu Dragon]]<br />
|[[Pierre Monsaut]]<br />
|[[Editorial Noray]]<br />
|1985<br />
|84-7486-047-4<br />
|-<br />
|[[48 Juegos y Utilidades del Dragon 32]]<br />
|<br />
|[[Indescomp]]<br />
|1983<br />
|8486176034<br>9788486176037<br />
|-<br />
|[[Amaestra tu dragón]]<br />
|[[Antonio Bellido]]<br />
|[[Ediciones Paraninfo, S.A.]]<br />
|1985<br />
|84-283-1390-3<br>978-84-283-1390-3<br />
|-<br />
|[[BASIC 9 : manual de referencia del lenguaje de programación]]<br />
|<br />
|[[Eurohard SA]]<br />
|1984<br />
|<br />
|-<br />
|[[BASIC para niños con el microordenador DRAGON]]<br />
|[[Sofía Watt]], [[Miguel Mangada]]<br />
|[[Ediciones Paraninfo, S.A.]]<br />
|1986<br />
|84-283-1356-3<br>978-84-283-1356-8<br />
|-<br />
|[[Curso autodidáctico de informática BASIC]]<br />
|<br />
|[[A.T.V. Dragon]]<br />
|1985<br />
|84-398-4342-9<br />
|-<br />
|[[Dragologo]]<br />
|<br />
|[[Eurohard SA]]<br />
|1985<br />
|<br />
|-<br />
|[[Dragón 200 : manual de referencia]]<br />
|<br />
|[[Eurohard SA]]<br />
|1985<br />
|<br />
|-<br />
|[[Dragon Forth]]<br />
|<br />
|[[Eurohard SA]]<br />
|1984<br />
|<br />
|-<br />
|[[Dragon Logo]]<br />
|<br />
|[[Eurohard SA]]<br />
|1984<br />
|<br />
|-<br />
|[[Dragón - Qué es, para qué sirve, cómo se usa]]<br />
|[[Ian Sinclair]]<br />
|[[Editorial Noray]]<br />
|1985<br />
|84-7486-048-2<br />
|-<br />
|[[El Gran Libro de los Programas en BASIC. Juegos, Ejercicios y Programas para VIC 20, Spectrum, BBC, Dragon y MSX]]<br />
|<br />
|[[Ediciones Generales Anaya, S.A.]]<br />
|1985<br />
|84-7525-296-6<br>978-84-7525-296-4<br />
|-<br />
|[[El Libro Gigante de los Juegos para Dragon]]<br />
|[[Tim Hartnell]],[[Alan Blackman]],[[Roger Bush]],[[Robert Young]]<br />
|[[Ediciones Anaya Multimedia, S.A]]<br />
|1985<br />
|84-7614-040-1<br>978-84-7614-040-6<br />
|-<br />
|[[El Libro Gigante de los Juegos para Ordenador ZX Spectrum, VIC-20, Commodore 64, Apple II, Dragon 32, Oric, IBM PC]]<br />
|[[Tim Hartnell]]<br />
|[[Ediciones Anaya Multimedia, S.A]]<br />
|1985<br />
|84-7614-002-9<br>978-84-7614-002-4<br />
|-<br />
|[[Guía del usuario del compilador "C"]]<br />
|<br />
|[[Eurohard SA]]<br />
|1984<br />
|<br />
|-<br />
|[[Gráficos y sonidos para el Dragón]]<br />
|[[Keith Brain]], [[Steven Brain]]<br />
|[[Editorial Gustavo Gili, S.L.]]<br />
|1985<br />
|84-252-1232-4<br> 978-84-252-1232-1<br />
|-<br />
|[[Inteligencia artificial en el Dragon]]<br />
|[[Keith Brain]], [[Steven Brain]]<br />
|[[Editorial Gustavo Gili, S.L.]]<br />
|1985<br />
|84-252-1251-0<br>978-84-252-1251-2<br />
|-<br />
|[[Introducción a la programación en BASIC. Dragon 32]]<br />
|[[Jaime Melendi Viña]]<br />
|[[Jaime Melendi Viña]]<br />
|1985<br />
|84-604-1352-7<br>978-84-604-1352-3<br />
|-<br />
|[[Introducción a la Programación BASIC Utilizando el Computador Dragon]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Introducción a la Programación BASIC Utilizando el micro... Dragon 32]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Introducción al Dragon]]<br />
|[[Brian Lloyd]]<br />
|[[Editorial Gustavo Gili, S.L.]]<br />
|1985<br />
|84-252-1218-9<br>978-84-252-1218-5<br />
|-<br />
|[[Introducción al DragonDos]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[La mejor programacion del dragon por la practica]]<br />
|[[Keith Brain]], [[Steven Brain]]<br />
|[[Ediciones Técnicas REDE]]<br />
|1984<br />
|84-247-0202-6<br>978-84-247-0202-1<br />
|-<br />
|[[Lenguaje máquina del Dragon]]<br />
|[[Ian Sinclair]]<br />
|[[Editorial Gustavo Gili, S.L.]]<br />
|1985<br />
|84-252-1243-X<br>978-84-252-1243-7<br />
|-<br />
|[[Manual del editor, ensamblador, depurador]]<br />
|<br />
|[[Eurohard SA]]<br />
|1984<br />
|<br />
|-<br />
|[[OS-9 PASCAL V2.O : manual de usuario]]<br />
|<br />
|[[Eurohard SA]]<br />
|1984<br />
|<br />
|-<br />
|[[OS-9 sistema operativo : manual del usuario]]<br />
|<br />
|[[Eurohard SA]]<br />
|1984<br />
|<br />
|-<br />
|[[Programando el Dragon. Juegos y Gráficos]]||||||||<br />
|-<br />
|[[Programas Educativos Para Dragon 32]]<br />
|[[Ian Murray]]<br />
|[[Ediciones Paraninfo, S.A.]]<br />
|1985<br />
|84-283-1423-3<br>978-84-283-1423-7<br />
|-<br />
|[[Programas prácticos para el Dragon]]<br />
|[[David Lawrence]]<br />
|[[Editorial Gustavo Gili, S.L.]]<br />
|1985<br />
|84-252-1250-2<br>978-84-252-1250-5<br />
|-<br />
|[[Sistema operativo OS-9 : manual del programador del sistema]]<br />
|<br />
|[[Eurohard SA]]<br />
|1984<br />
|<br />
|-<br />
|[[Stylograph para el sistema operativo OS-9]]<br />
|<br />
|[[Eurohard SA]]<br />
|1984<br />
|<br />
|}<br />
<br />
== German ==<br />
<br />
{| class="wikitable sortable"<br />
!Title<br />
!Authors<br />
!Publisher<br />
!Year<br />
!ISBN<br />
|-<br />
|[[Mein Dragon 32]]<br />
|[[Norbert Hesselmann]]<br />
|[[Sybex]]<br />
|1984<br />
|3-88745-041-8<br>9783887450410<br />
|-<br />
|[[Programmierung des 6809]]<br />
|[[Rodnay Zaks]]/[[William Labiak]] Translation by [[Norbert Hesselmann]]<br />
|[[Sybex]]<br />
|1984<br />
|3-88745-049-3<br />
|-<br />
|[[Das Dragon 32/64 Lexikon]]<br />
|[[Jörn W. Janneck]]/[[Till Mossakowski]]<br />
|[[Röckrath-Mikrocomputer]]<br />
|1984<br />
|[https://de.wikipedia.org/wiki/Spezial:ISBN-Suche/3925074058 3-925074-05-8]<br />
|-<br />
|[[Maschinensprache auf dem Dragon 32/64]]<br>eine Einführung in 6809-Assembler<br />
|[[Ulrich Schollwöck]]<br />
|[[IWT-Verlag, München]]<br />
|1984<br />
|[https://de.wikipedia.org/wiki/Spezial:ISBN-Suche/3883221058 3-88322-105-8]<br />
|}<br />
<br />
== French ==<br />
<br />
{| class="wikitable sortable"<br />
!Title<br />
!Authors<br />
!Publisher<br />
!Year<br />
!ISBN<br />
|-<br />
|[[Jeux en Basic sur Dragon]]<br />
|[[Pierre Monsaut]]<br />
|[[Sybex]]<br />
|1984<br />
|978-2-7361-0024-7<br />
|}<br />
<br />
[[Category:books]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Advanced_Tutorial&diff=8766Advanced Tutorial2016-10-02T22:20:32Z<p>Alastair: Alastair moved page Advanced Tutorial to BASIC Tutorial - Advanced Level: It's a BASIC tutorial at an 'Advanced Level'</p>
<hr />
<div>#REDIRECT [[BASIC Tutorial - Advanced Level]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=BASIC_Tutorial_-_Advanced_Level&diff=8765BASIC Tutorial - Advanced Level2016-10-02T22:20:31Z<p>Alastair: Alastair moved page Advanced Tutorial to BASIC Tutorial - Advanced Level: It's a BASIC tutorial at an 'Advanced Level'</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:BasicTutorialAdvancedLevel_Screenshot01.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[Ampalsoft]]<br />
|Developer = <br />
|Publisher = [[Ampalsoft]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Educational|Educational]]<br />
|Gamemode = 1 player<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
== Screenshots ==<br />
<br />
[[File:BasicTutorialAdvancedLevel_Screenshot02.png|300px]][[File:BasicTutorialAdvancedLevel_Screenshot03.png|300px]]<br><br />
[[File:BasicTutorialAdvancedLevel_Screenshot04.png|300px]][[File:BasicTutorialAdvancedLevel_Screenshot05.png|300px]]<br><br />
[[File:BasicTutorialAdvancedLevel_Screenshot06.png|300px]][[File:BasicTutorialAdvancedLevel_Screenshot07.png|300px]]<br><br />
[[File:BasicTutorialAdvancedLevel_Screenshot08.png|300px]][[File:BasicTutorialAdvancedLevel_Screenshot09.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:BasicTutorialAdvancedLevel_Inlay.jpg|600px]]<br><br />
[[File:BasicTutorialAdvancedLevel_Manual01.jpg|300px]][[File:BasicTutorialAdvancedLevel_Manual02.jpg|300px]][[File:BasicTutorialAdvancedLevel_Manual03.jpg|300px]]<br><br />
[[File:BasicTutorialAdvancedLevel_Tape1_Front.jpg|300px]][[File:BasicTutorialAdvancedLevel_Tape1_Back.jpg|300px]]<br><br />
[[File:BasicTutorialAdvancedLevel_Tape2_Front.jpg|300px]][[File:BasicTutorialAdvancedLevel_Tape2_Back.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Basic%20Tutorial%20Advanced%20Level%20%281983%29%28Ampalsoft%29%5B%21%5D.zip Basic Tutorial Advanced Level] (zipped .CAS files)<br />
<br />
[[Category:Educational]] [[Category:Game_In_Archive]] [[Category:Game_1983]] [[Category:Game_Online]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=BASIC_Tutorial_-_Beginners_Level&diff=8763BASIC Tutorial - Beginners Level2016-10-02T22:20:26Z<p>Alastair: Alastair moved page BASIC Tutorial to BASIC Tutorial - Beginners Level: Differentiates if from the 'Advanced Level'</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:BasicTutorialBeginnersLevel_Screenshot01.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[Ampalsoft]]<br />
|Developer = <br />
|Publisher = [[Ampalsoft]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Educational|Educational]]<br />
|Gamemode = 1 player<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
== Screenshots ==<br />
<br />
[[File:BasicTutorialBeginnersLevel_Screenshot02.png|300px]][[File:BasicTutorialBeginnersLevel_Screenshot03.png|300px]]<br><br />
[[File:BasicTutorialBeginnersLevel_Screenshot04.png|300px]][[File:BasicTutorialBeginnersLevel_Screenshot05.png|300px]]<br><br />
<br />
== Packaging ==<br />
<br />
[[File:BasicTutorialBeginnersLevel_Inlay_Small.jpg|300px]][[File:BasicTutorialBeginnersLevel_Manual_Small.jpg|300px]]<br><br />
[[File:BasicTutorialBeginnersLevel_Tape1_Front.jpg|300px]][[File:BasicTutorialBeginnersLevel_Tape1_Back.jpg|300px]]<br><br />
[[File:BasicTutorialBeginnersLevel_Tape2_Front.jpg|300px]][[File:BasicTutorialBeginnersLevel_Tape2_Back.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Basic%20Tutorial%20Beginners%20Level%20%281983%29%28Ampalsoft%29%5B%21%5D.zip Basic Tutorial Beginners Level] (zipped .CAS files)<br />
<br />
[[Category:Educational]] [[Category:Game_In_Archive]] [[Category:Game_1983]] [[Category:Game_Online]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=BASIC_Tutorial&diff=8764BASIC Tutorial2016-10-02T22:20:26Z<p>Alastair: Alastair moved page BASIC Tutorial to BASIC Tutorial - Beginners Level: Differentiates if from the 'Advanced Level'</p>
<hr />
<div>#REDIRECT [[BASIC Tutorial - Beginners Level]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Northern_Software_Consultants&diff=7585Northern Software Consultants2015-10-22T22:24:21Z<p>Alastair: Typo correction</p>
<hr />
<div>__NOTOC__ <br />
<br />
'''Northern Software Consultants''' was a Newcastle based software/hardware developer that specialised in converting US Tandy Color Computer Games to the Dragon format. Mainly for the no. 1 Dragon software publisher, [[Microdeal]].<br />
<br />
They also developed the anti-piracy "dongle" for [[Buzzard Bait]]. <br />
<br />
== Northern Software Consultants people ==<br />
*[[Chas Robertson]], manager and main software/hardware developer.<br />
<br />
[[Category:Software_publishers]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Apex_Trading&diff=7199Apex Trading2015-06-21T21:59:37Z<p>Alastair: /* Apex Trading games */ Added the title "Pharoah's Curse"</p>
<hr />
<div>__NOTOC__ <br />
<br />
Apex Trading <br />
<br />
{| class="FCK__ShowTableBorders" width="100%"<br />
|- valign="top"<br />
| style="vertical-align: top" | <div style="border-right: #e4dede 1px solid; padding-right: 1em; border-top: #e4dede 1px solid; padding-left: 1em; padding-bottom: 0.5em; margin: 0px 0px 5px; border-left: #e4dede 1px solid; padding-top: 0.5em; border-bottom: #e4dede 1px solid; background-color: #f9f9f9"><br />
=== Apex Trading games ===<br />
<br />
*[[3-D Maze]] <br />
*[[Arcade Action]]<br />
*[[Devil's Island]]<br />
*[[Forbidden City]] <br />
*[[Haunted House]] <br />
*[[Island Adventure]] (Could this one be the same as Devil's Island?)<br />
*[[Pharoah's Curse]]<br />
</div><br />
|}<br />
<br />
[[Category:Software_publishers]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Final_Countdown&diff=7129Final Countdown2015-04-27T22:32:48Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:FinalCountdown_Screenshot01.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[Dragon Data Ltd]]<br />
|Developer = [[Bill Cook]] and [[Debbie Cook]]<br />
|Publisher = [[Dragon Data Ltd]],[[Eurohard]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}}{{ES}}<br />
|Info = <br />
}}<br />
|}<br />
<br />
== Screenshots ==<br />
<br />
[[File:FinalCountdown_Screenshot02.png|300px]][[File:FinalCountdown_Eurohard_Screenshot01.png|300px]][[File:FinalCountdown_Eurohard_Screenshot02.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
* Dragon Data<br />
<br />
* Eurohard<br />
[[File:FinalCountdown_Eurohard_Inlay.jpg|300px]]<br><br />
[[File:FinalCountdown_Eurohard_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=final%20countdown%20%28198x%29%28dragon%20data%20ltd%29%5Bu%5D.zip Final Countdown (English, Dragon Data)] (zipped .CAS file)<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Final%20Countdown%2C%20The%20%28198x%29%28Eurohard%29%28ES%29.zip Final Countdown (Spanish,Eurohard)] (zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://www.solutionarchive.com/game/id%2C1130/Final+Countdown.html Final Countdown] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Mission_1_-_Project_Volcano&diff=7127Mission 1 - Project Volcano2015-04-27T22:32:37Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:ProjectVolcano_Screenshot01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = [[Mission Software Ltd]]<br />
|Developer = [[Stewart Peart]]<br />
|Publisher = [[R&B Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1984|1984]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
<br />
== Reviews ==<br />
<br />
<br />
== Screenshots ==<br />
<br />
[[File:ProjectVolcano_Screenshot02.png|300px]][[File:ProjectVolcano_Screenshot03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:ProjectVolcano_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Project%20Volcano%20%281984%29%28R%26B%20Software%20Marketing%20Ltd%29%5B%21%5D.zip Mission 1:Project Volcano] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C2412/Mission+1%3A+Project+Volcano.html Mission 1:Project Volcano] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
* [http://www.the-tipshop.co.uk/cgi-bin/info.pl?name=Mission%201%3a%20Project%20Volcano&publisher=Mission%20Software&alias_string= Mission 1:Project Volcano] walkthrough at [http://www.the-tipshop.co.uk/ The Tipshop]<br />
* [http://www.cpc-power.com/index.php?page=detail&num=3054 Mission 1:Project Volcano] on the Amstrad CPC<br />
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0006698 Mission 1:Project Volcano] on the ZX Spectrum<br />
* [http://www.gb64.com/game.php?id=4895 Mission 1:Project Volcano] on the Commodore 64.<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1984]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Waxworks&diff=7126Waxworks2015-04-27T22:32:29Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Waxworks_Screenshot01.png|center|300px]]<br />
|Gamenumber = <br />
|Company = [[Channel 8 Software]]<br />
|Developer = [[Brian Howarth]]<br />
|Publisher = [[Channel 8 Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1984|1984]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}}<br />
|Info = <br />
}}<br />
|}<br />
<br />
<br />
<br />
== Reviews ==<br />
<br />
<br />
<br />
== Screenshots ==<br />
<br />
[[File:Waxworks_Screenshot02.png|300px|Dragon 32 Text-only version]][[File:Waxworks_Screenshot03.png|300px|Dragon 64 version with graphics]]<br />
<br />
== Packaging ==<br />
<br />
[[File:Waxworks_Inlay.jpg|300px]]<br><br />
[[File:Waxworks_Tape_Front.jpg|300px]][[File:Waxworks_Tape_Back.jpg|300px]]<br><br />
[[File:Waxworks_Manual_01.jpg|154px]][[File:Waxworks_Manual_02.jpg|300px]][[File:Waxworks_Manual_03.jpg|300px]]<br><br />
[[File:MysteriousAdventures_Catalogue01.jpg|311px]][[File:MysteriousAdventures_Catalogue02.jpg|300px]][[File:MysteriousAdventures_Catalogue03.jpg|300px]][[File:MysteriousAdventures_Catalogue04.jpg|300px]]<br />
<br />
== Download ==<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=waxworks%20%281984%29%28channel%208%20software%29%5B%21%5D.zip Waxworks] (zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://www.solutionarchive.com/game/id%2C581/Waxworks.html Waxworks] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1984]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Operation_Safras&diff=7125Operation Safras2015-04-27T22:31:15Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:OperationSafras_Screenshot01.png|center|300px|Start Screen]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Shards Software]]<br />
|Musician = <br />
|Release = [[:Category:Game_1984|1984]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = <br />
|Gamemode = 1P<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
This cassette chronicles the adventures of Rupert James Pettigrew, secret agent extraordinaire, plucked from obscurity to embark on an epic journey to save his fellow agents, and rescue the legendary Safras sword from the evil hands of the enemy. But once found, the sword must be returned to its rightful place in the Safras caves, a task '''not''' to be taken lightly!<br />
<br />
This is the follow up to [[Pettigrews Diary]].<br />
<br />
== Screenshots ==<br />
<br />
[[Image:OperationSafras_Screenshot02.png|300px]][[Image:OperationSafras_Screenshot03.png|300px]][[Image:OperationSafras_Screenshot04.png|300px]][[Image:OperationSafras_Screenshot05.png|300px]][[Image:OperationSafras_Screenshot06.png|300px]][[Image:OperationSafras_Screenshot07.png|300px]][[Image:OperationSafras_Screenshot08.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:OperationSafras_Inlay_Front.jpg|300px]][[File:OperationSafras_Inlay_Back.jpg|300px]]<br><br />
[[File:OperationSafras_Tape.jpg|300px|Cassette]]<br />
<br />
== Downloads ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Operation%20Safras%20%281984%29%28Shards%20Software%29%5B%21%5D.zip Operation Safras] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C2113/Operation+Safras.html Operation Safras] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
<br />
[[Category:Games]] [[Category:Game_Online]] [[Category:Game_1984]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Final_Countdown&diff=7124Final Countdown2015-04-27T22:31:02Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:FinalCountdown_Screenshot01.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[Dragon Data Ltd]]<br />
|Developer = [[Bill Cook]] and [[Debbie Cook]]<br />
|Publisher = [[Dragon Data Ltd]],[[Eurohard]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}}{{ES}}<br />
|Info = <br />
}}<br />
|}<br />
<br />
== Screenshots ==<br />
<br />
[[File:FinalCountdown_Screenshot02.png|300px]][[File:FinalCountdown_Eurohard_Screenshot01.png|300px]][[File:FinalCountdown_Eurohard_Screenshot02.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
* Dragon Data<br />
<br />
* Eurohard<br />
[[File:FinalCountdown_Eurohard_Inlay.jpg|300px]]<br><br />
[[File:FinalCountdown_Eurohard_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=final%20countdown%20%28198x%29%28dragon%20data%20ltd%29%5Bu%5D.zip Final Countdown (English, Dragon Data)] (zipped .CAS file)<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Final%20Countdown%2C%20The%20%28198x%29%28Eurohard%29%28ES%29.zip Final Countdown (Spanish,Eurohard)] (zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://www.solutionarchive.com/game/id%2C1130/Final+Countdown.html Final Countdown] ay the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=White_Cliffs_of_Dover&diff=7123White Cliffs of Dover2015-04-27T22:30:54Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:WhiteCliffsOfDover_Screenshot01.png|center|300px]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Salamander Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1984|1984]]-[[:Category:Game_1985|1985]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
== Screenshots ==<br />
[[File:WhiteCliffsOfDover_Screenshot02.png|300px]][[File:WhiteCliffsOfDover_Screenshot03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
The game seems to have been released through mail order only, and that only the tape (probably withouth labels or inlay) was shipped.<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=The%20White%20Cliffs%20Of%20Dover%20%28198x%29%28Salamander%20Software%29.zip The White Cliffs of Dover (dumped from a copy)] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://www.solutionarchive.com/game/id%2C2025/White+Cliffs+of+Dover%2C+The.html The White Cliffs of Dover] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1984]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Fishy_Business&diff=7122Fishy Business2015-04-27T22:30:46Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:FishyBusiness_Screenshot01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Salamander Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
<br />
My name is Diamond. Dan Diamond. And I'm in deep, deep trouble. A PI's life ain't easy at the best of times. It's a nasty, dirty business full of nasty, dirty people doing nasty, dirty things and looking for plumbers to fix their baths. When I first took this case, I had no idea that what started out as a short jaunt to a nearby graveyard would turn into the biggest mistery since Taft's election...<br />
<br />
== Screenshots ==<br />
<br />
[[File:FishyBusiness_Screenshot02.png|300px]][[File:FishyBusiness_Screenshot03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:FishyBusiness_Inlay.jpg|300px]]<br><br />
[[File:FishyBusiness_Tape.jpg|300px]]<br />
<br />
== Manual ==<br />
<br />
[[File:FishyBusiness_Manual_01.jpg|300px]][[File:FishyBusiness_Manual_02.jpg|300px]][[File:FishyBusiness_Manual_03.jpg|300px]]<br><br />
[[File:FishyBusiness_Manual_04.jpg|300px]][[File:FishyBusiness_Manual_05.jpg|300px]][[File:FishyBusiness_Manual_06.jpg|300px]]<br><br />
[[File:FishyBusiness_Manual_07.jpg|300px]][[File:FishyBusiness_Manual_08.jpg|300px]][[File:FishyBusiness_Manual_09.jpg|300px]]<br><br />
[[File:FishyBusiness_Manual_10.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Fishy%20Business%20%281983%29%28Salamander%20Software%29%5B%21%5D.zip Fishy Business] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://www.solutionarchive.com/game/id%2C792/Fishy+Business.html Fishy Business] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=The_Cricklewood_Incident&diff=7121The Cricklewood Incident2015-04-27T22:30:39Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:TheCricklewoodIncident_Screenshot01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = [[WPJ Associates]]<br />
|Developer = [[Allen Webb]],[[Grant Privett]],[[Martin Jones]]<br />
|Publisher = [[Salamander Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1984|1984]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
<br />
<br />
== Screenshots ==<br />
[[File:TheCricklewoodIncident_Screenshot02.png|300px]][[File:TheCricklewoodIncident_Screenshot03.png|300px]]<br />
<br />
== Packaging ==<br />
[[File:TheCricklewoodIncident_Inlay.jpg|300px]]<br><br />
[[File:TheCricklewoodIncident_Manual_Front.jpg|300px]][[File:TheCricklewoodIncident_Manual_Back.jpg|300px]]<br><br />
[[File:TheCricklewoodIncident_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Cricklewood%20Incident%2C%20The%20%281984%29%28Salamander%20Software%29%5B%21%5D.zip The Cricklewood Incident] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C2650/Cricklewood+Incident%2C+The.html The Cricklewood Incident] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1984]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Jerusalem_Adventure_2&diff=7120Jerusalem Adventure 22015-04-27T22:30:30Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:JerusalemAdventure2_Screenshot01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Microdeal]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1982|1982]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
Treasures worth their weight in Oil!!! How do you get them? Lets go on a little Jerusalem Adventure, you are an adventurer in this unfamiliar city, and you are trying to find treasures located somewhere around here, by observing your surroundings and giving the appropriate commands you collect treasures and get hints on how to get around other obstacles in order to find more treasures, find your way through the Golden Gate, avoid the Dead Sea and look out for the notorious Arab Quarter!!! If you can get off the street that is.<br />
<br />
== Reviews ==<br />
<br />
<br />
== Screenshots ==<br />
<br />
[[File:JerusalemAdventure2_Screenshot02.png|300px]][[File:JerusalemAdventure2_Screenshot03.png|300px]][[File:JerusalemAdventure2_Screenshot04.png|300px]][[File:JerusalemAdventure2_Screenshot05.png|300px]][[File:JerusalemAdventure2_Screenshot06.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:JerusalemAdventure2_Inlay.jpg|300px]]<br><br />
[[File:JerusalemAdventure2_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Jerusalem%20Adventure%202%20%281982%29%28Microdeal%29%5B%21%5D.zip Jerusalem Adventure 2] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://www.solutionarchive.com/game/id%2C1486/Jerusalem.html Jerusalem Adventure 2] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1982]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Juxtaposition:_Barons_of_Ceti_V&diff=7118Juxtaposition: Barons of Ceti V2015-04-27T22:28:56Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Juxtaposition_Screenshot01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Developer = [[John F. Humphreys]]<br />
|Company = [[Wintersoft Software]]<br />
|Publisher = <br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1985|1985]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = 1P<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
The planet Ceti V is owned by eight fabulously wealthy mining Barons. The Barons run their planet on feudalistic lines, their employees (known as servitors) are well paid and well treated but have very few rights and no freedom outside the confines of their master's Baronial lands. Servitors can easily make their fortunes in ten to fifteen years of adult service, after which they can retire to a planet within the Federal Democracy.<br />
<br />
== Screenshots ==<br />
<br />
[[File:Juxtaposition_Screenshot02.png|300px]][[File:Juxtaposition_Screenshot03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:Juxtaposition_Inlay_Front.jpg|300px]][[File:Juxtaposition_Inlay_Back.jpg|300px]]<br><br />
[[File:Juxtaposition_Tape.jpg|300px]]<br />
[[File:Juxtaposition_Guarantee.jpg|300px]]<br />
<br />
<br />
== Download ==<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Juxtaposition%20%281985%29%28Wintersoft%29%5B%21%5D.zip Juxtaposition : Barons of Ceti V] (Zipped .CAS file)<br />
<br />
== Links ==<br />
* [http://www.solutionarchive.com/game/id%2C4726/Juxtaposition+-+Barons+of+Ceti+V.html Juxtaposition : Barons of Ceti V] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1985]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Ultimate_Adventure_4&diff=7117Ultimate Adventure 42015-04-27T22:28:49Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:UltimateAdventure4_Screenshot01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Microdeal]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
Being the adventurer you are, and having survived the Mansion and the Arabs of Jerusalem, and walked the streets of Williamsburg, you are now qualified to undertake the Ultimate Adventure. You start your adventure with $250 at a Traditional Market where you purchase an array of items to assist you with your adventuring. Your goal is to accumulate $1000 or more and return to the market. It sounds easy!!! But on the way you will encounter attacking Alligators, Quick Sand, Charging Polar Bears, Pythons, Meteors, Bandits, Deserts, Land Mines, Sharks and much much more, Good Luck!!! You will need it.<br />
<br />
== Reviews ==<br />
<br />
<br />
== Screenshots ==<br />
<br />
[[File:UltimateAdventure4_Screenshot02.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:UltimateAdventure4_Inlay.jpg|300px]][[File:UltimateAdventure4_Inlay_Alt.jpg|300px]]<br><br />
[[File:UltimateAdventure4_Tape_Black.jpg|300px]][[File:UltimateAdventure4_Tape.jpg|300px]]<br><br />
[[File:Microdeal-ultimate-adventure-cassette2.jpg|300px]][[File:Microdeal-ultimate-adventure-cassette1.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Ultimate%20Adventure%204%20%281983%29%28Microdeal%29%5B%21%5D.zip Ultimate Adventure 4] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C1487/Ultimate.html Ultimate Adventure] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Mansion_Adventure_1&diff=7116Mansion Adventure 12015-04-27T22:28:42Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:MansionAdventure1_Screenshot_01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Microdeal]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
<br />
"Go North" you tell your robot computer.<br />
"Take inventory","Open Door". Make your way through an old mansion finding the clues as you go.<br />
The solution is days away.<br />
<br />
== Reviews ==<br />
<br />
<br />
== Screenshots ==<br />
<br />
[[File:MansionAdventure1_Screenshot_02.png|300px]][[File:MansionAdventure1_Screenshot_03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:MansionAdventure1_Inlay_Front.jpg|300px]][[File:MansionAdventure1_Inlay_Back.jpg|300px]]<br><br />
[[File:MansionAdventure1_Tape.jpg|300px]][[File:Microdeal-mansion-adventure-cassette.jpg|307px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Mansion%20Adventure%201%20%281983%29%28Microdeal%29%5B%21%5D.zip Mansion Adventure 1] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C1400/Mansion.html Mansion Adventure] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Pettigrews_Diary&diff=7115Pettigrews Diary2015-04-27T22:26:54Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Pettigrews_Diary_Screenshot01.png|center|300px|Start Screen]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Shards Software]]<br />
|Musician = <br />
|Release = [[:Category:Game_1984|1984]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = <br />
|Gamemode = 1P<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
Epic three part family adventure spanning six countries in a search to unravel the secrets of the diary. In text and high resolution graphics.<br />
<br />
== Screenshots ==<br />
<br />
[[Image:Pettigrews_Diary_Screenshot02.png|300px]][[Image:Pettigrews_Diary_Screenshot03.png|300px]][[Image:Pettigrews_Diary_Screenshot04.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:Pettigrews_Diary_Inlay.jpg|300px|Inlay]]<br><br />
[[File:Pettigrews_Diary_Tape.jpg|300px|Cassette]][[File:Pettigrews_Diary_Tape_Alt.jpg|296px|Cassette]]<br><br />
[[File:Pettigrews_Diary_Manual_Front.jpg|300px]][[File:Pettigrews_Diary_Manual_Back.jpg|300px]]<br />
<br />
== Downloads ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Pettigrews%20Diary%20%281983%29%28Shards%20Software%29%5B%21%5D.zip Pettigrew's Diary] (Zipped .CAS file)<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Manuals/&file=Shards%20Software%20-%20Pettigrews%20Diary%20-%20Manual.zip Pettigrew's Diary Manual]<br />
<br />
== Links ==<br />
<br />
* [http://mocagh.org/loadpage.php?getgame=pettigrew Pettigrews Diary] at the [http://mocagh.org Museum of Computer Adventure Game History]<br />
* [http://www.dragonwiki.com/wiki/index.php?title=Pettigrews_Diary Pettigrews Diary] at the [http://www.dragonwiki.com Dragon Wiki]<br />
* [http://solutionarchive.com/game/id%2C2037/Pettigrew's+Diary.html Pettigrew's Diary] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
<br />
[[Category:Games]] [[Category:Game_Online]] [[Category:Game_1984]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Castle_Dracula&diff=7114Castle Dracula2015-04-27T22:20:48Z<p>Alastair: </p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Castle Dracula 1.png|center|300px|Title screen from the game]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Mercury Software]]<br />
|Musician = <br />
|Release = [[:Category:Game_1986|1986]]<br />
|Platform = [[Dragon 32]] [[Dragon 64]]<br />
|Genre = Adventure<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
Castle Dracula is a text adventure game written in BASIC and was also available for the Spectrum, MSX, Commodore Plus/4, Atari 64K and the Texas 99/4a.<br />
<br />
Advertisements for the title claimed:<br />
<br />
<br />
''The original much acclaimed macabre adventure.''<br />
<br />
''Travel the Borgo Pass in gothic Transylvania on a journey into terror. Explore the sinister black castle. Meet Frankenstein, the wolfman, & other grizzly inhabitants in this black rainbow of horror.''<br />
<br />
''The gates of hell await!''<br />
<br />
<br />
However the advert is misleading, for in the Dragon version there is no mention of Frankenstein, his monster, or the wolfman anywhere in the game.<br />
<br />
== Screenshots ==<br />
<br />
[[File:Castle Dracula 2.png]] [[File:Castle Dracula 3.png]]<br />
<br />
== Download ==<br />
<br />
[http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=castle%20dracula%20%281986%29%28mercury%20software%29%5Bu%5D.zip Castle Dracula] (Zipped CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C2390/Castle+Dracula.html Castle Dracula] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_1986]] [[Category:Adventure]] [[Category:Game_In_Archive]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Castle_Adventure&diff=7113Castle Adventure2015-04-27T22:19:46Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Castle_Adventure_Title.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = Conrad Jacobson<br />
|Publisher = [[Virgin]]<br />
|Musician =<br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] [[Dragon 64]]<br />
|Genre = Adventure<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
Classic text-based adventure game that suffers from abundant sudden death syndrome.<br />
<br />
Conrad Jacobson was 14 years old when he wrote this game.<br />
<br />
== Instructions ==<br />
<br />
To load the game, type<br />
<br />
<code><br />
POKE 25,6<br />
NEW<br />
CLOAD<br />
</code><br />
<br />
== Screenshots ==<br />
<br />
[[File:Castle_Adventure_01.png|300px|This is where the adventure starts...]]<br />
<br />
== Packaging ==<br />
<br />
[[File:Castle_Adventure_Cover_1.jpg|600px|Cassette cover, outside]]<br />
<br />
[[File:Castle_Adventure_Cover_2.jpg|600px|Cassette cover, inside]]<br />
<br />
== Downloads ==<br />
<br />
[http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Castle%20Adventure%20%281983%29%28Virgin%20Games%29%5B%21%5D.zip Castle Adventure] (Zipped CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C5340/Castle+Adventure.html Castle Adventure] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Lost_In_Space&diff=7112Lost In Space2015-04-27T22:19:41Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:LostInSpace_Screenshot_01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Salamander Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
<br />
My name is Diamond. Dan Diamond. I'm a private investigator, at least I used to be. Now I'm first class schmuck. Sometime's you can't avoid life's spitballs, and right now I'm battling a big fat zero.<br />
<br />
I was in a room, filled with flashing lights, buzzers, buttons, levers and all manners of cockamamie devices. In the corner stood a hunk of tin that looked like a refugee from a Buck Rogers convention.<br />
<br />
Then it moved towards me...<br />
<br />
== Screenshots ==<br />
<br />
[[File:LostInSpace_Screenshot_02.png|300px]][[File:LostInSpace_Screenshot_03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:LostInSpace_Inlay_Small.jpg|300px]]<br><br />
*[[Media:LostInSpace_Inlay.jpg|Full 300dpi version of the inlay.]]<br><br />
[[File:LostInSpace_Tape.jpg|300px]]<br />
<br />
== Manual ==<br />
<br />
[[File:LostInSpace_Manual_01.jpg|300px]][[File:LostInSpace_Manual_02.jpg|300px]][[File:LostInSpace_Manual_03.jpg|300px]]<br><br />
[[File:LostInSpace_Manual_04.jpg|300px]][[File:LostInSpace_Manual_05.jpg|300px]][[File:LostInSpace_Manual_06.jpg|300px]]<br><br />
[[File:LostInSpace_Manual_07.jpg|300px]][[File:LostInSpace_Manual_08.jpg|300px]][[File:LostInSpace_Manual_09.jpg|300px]]<br><br />
[[File:LostInSpace_Manual_10.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Lost%20In%20Space%20%281983%29%28Salamander%20Software%29%5B%21%5D.zip Lost In Space] (Zipped .CAS file)<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Manuals/&file=Salamander%20Software%20-%20Lost%20in%20Space%20-%20Manual.zip Lost In Space Manual] (Zipped .PDF file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C791/Lost+in+Space.html Lost in Space] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Franklin%27s_Tomb&diff=7111Franklin's Tomb2015-04-27T22:19:27Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:FranklinsTomb_Screenshot_01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Salamander Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
<br />
My name is Diamond. Dan Diamond. I'm a cop, at least I used to be. That was then, this is now, and nobody knows what tomorrow will be. That's the way things are, whether we like it or not...<br />
<br />
== Screenshots ==<br />
[[File:FranklinsTomb_Screenshot_02.png|300px]][[File:FranklinsTomb_Screenshot_03.png|300px]]<br />
<br />
== Packaging ==<br />
[[File:FranklinsTomb_Inlay_Small.jpg|300px]]<br><br />
*[[Media:FranklinsTomb_Inlay.jpg|Full 300dpi version of the inlay.]]<br><br />
[[File:FranklinsTomb_Tape.jpg|300px]]<br />
<br />
== Manual ==<br />
<br />
[[File:FranklinsTomb_Manual_01.jpg|300px]][[File:FranklinsTomb_Manual_02.jpg|300px]][[File:FranklinsTomb_Manual_03.jpg|300px]]<br><br />
[[File:FranklinsTomb_Manual_04.jpg|300px]][[File:FranklinsTomb_Manual_05.jpg|300px]][[File:FranklinsTomb_Manual_06.jpg|300px]]<br><br />
[[File:FranklinsTomb_Manual_07.jpg|300px]][[File:FranklinsTomb_Manual_08.jpg|300px]][[File:FranklinsTomb_Manual_09.jpg|300px]]<br><br />
[[File:FranklinsTomb_Manual_10.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Franklin%27s%20Tomb%20%281983%29%28Salamander%20Software%29%5B%21%5D.zip Franklin's Tomb] (Zipped .CAS file)<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Manuals/&file=Salamander%20Software%20-%20Franklins%20Tomb%20-%20Manual.zip Franklin's Tomb Manual] (Zipped .PDF file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C790/Franklin's+Tomb.html Franklin's Tomb] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=The_Ket_Trilogy&diff=7110The Ket Trilogy2015-04-27T22:19:14Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:TheKetTrilogy_Screenshot01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = [[Incentive Software]]<br />
|Publisher = [[Incentive Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1985|1985]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = 1P<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
'''The Story so far...'''<br />
<br />
The Lords of Ket rule a strife-torn land where magic and mayhem are commonplace. Raiders from the east sweep in and devastate the countryside, spurred by the villainous Priest-King Vran Verusbel, archmage of the cult of the mad monks and by the beautiful, though utterly evil, Priestess Delphia.<br />
<br />
Unjustly condemned for a murder you did not commit, you have been offered the chance of escaping the hangman's noose by undertaking a perilous quest. Naturally you accept, but to ensure your loyalty to the cause, the Lords have placed a magic assasin bug on your neck, ordered to sink his poisonous fangs into you at the slightest sign of cowardice.<br />
<br />
Poised at the brink of the unknown village, you stand alone with the daunting mission before you... With just a handful of coins, your trusty sword and the will to succeed...<br />
<br />
Your task is to travel beyond the mountains and then underground via Vran's Temple to the ultimate confrontation with Vran himself, penetrating his inner sanctum, beyond the Guardians of the Gates...<br />
<br />
== Screenshots ==<br />
<br />
[[File:TheKetTrilogy_Screenshot02.png|300px]][[File:TheKetTrilogy_Screenshot03.png|300px]][[File:TheKetTrilogy_Screenshot04.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:TheKetTrilogy_Inlay.jpg|300px]]<br><br />
[[File:TheKetTrilogy_Manual_Front.jpg|300px]][[File:TheKetTrilogy_Manual_Back.jpg|300px]]<br><br />
[[File:TheKetTrilogy_Tape_Front.jpg|300px]][[File:TheKetTrilogy_Tape_Back.jpg|302px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=The%20Ket%20Trilogy%20%281985%29%28Incentive%20Software%29%5B%21%5D.zip The Ket Trilogy] (Zipped .CAS files)<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Manuals/&file=Incentive%20-%20The%20Ket%20Trilogy%20-%20Manual.zip The Ket Trilogy Manual] (Zipped .PDF file)<br />
<br />
== Links ==<br />
<br />
* [http://www.cpc-power.com/index.php?page=detail&num=1470 Mountains of Ket] on the Amstrad CPC<br />
* [http://solutionarchive.com/game/id%2C365/Mountains+of+Ket.html Mountains of Ket] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
* [http://solutionarchive.com/game/id%2C536/Temple+of+Vran.html Temple of Vran] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
* [http://solutionarchive.com/game/id%2C203/Final+Mission%2C+The.html The Final Mission] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1985]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Williamsburg_Adventure_3&diff=7109Williamsburg Adventure 32015-04-27T22:18:26Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:WilliamsburgAdventure3_Screenshot01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Microdeal]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1982|1982]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
<br />
Williamsburg is a small Colonial Town where there is hidden the Golden Horseshoe, your goal is to find and bring home the Golden Horseshoe. Beware Evil Spirits, and the ghost of Bruton Parish, your adventures will get you shot by the Police, chased by the Butcher, and lost in the Maze, will you get the Horseshoe??? Only your Dragon Computer knows!<br />
<br />
== Reviews ==<br />
<br />
<br />
== Screenshots ==<br />
<br />
[[File:WilliamsburgAdventure3_Screenshot02.png|300px]][[File:WilliamsburgAdventure3_Screenshot03.png|300px]][[File:WilliamsburgAdventure3_Screenshot04.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:WilliamsburgAdventure3_Inlay.jpg|465px]] [[File:Microdeal-williamsburg-adventure-3-inlay.jpg|300px]]<br><br />
[[File:WilliamsburgAdventure3_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Williamsburg%20Adventure%203%20%281982%29%28Microdeal%29%5B%21%5D.zip Williamsburg Adventure 3] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C586/Williamsburg.html Williamsburg Adventure] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1982]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Jungle_Search&diff=7108Jungle Search2015-04-27T22:18:13Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:JungleSearch_Screenshot01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = [[Omega Software]]<br />
|Publisher = <br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1984|1984]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = 1P<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
"JUNGLE SEARCH" An adventure game where you are an intrepid adventurer who lands in darkest Africa in search of the legendary elephants graveyard.<br />
<br />
== Reviews ==<br />
<br />
* Micro Adventurer Issue 4, page 25, February 1984<br />
<br />
'''Adventure''' Jungle Search<br><br />
'''Micro''' Dragon 32 '''Price''' £6.00<br><br />
'''Format''' Cassette '''Supplier'''<br><br />
''Omega Software, 38<br><br />
Hammond Avenue, Bacup,<br><br />
Lancs.''<br><br />
<br><br />
YOU ARE the sole survivor of a plane crash in darkest Africa, and the task before you is to find the legendary elephants' graveyard.<br><br />
Not a very difficult task in this case as you are already equipped with everything you might need, and given a list of the commands available for you to use -- two list actually, one on the cassette inlay and another in the program itself (and no, they aren't the same).<br><br />
This adventure is written in BASIC, but the response times are quite fast as there are so few options available to you. It is almost, but not quite, text only. There is one small sequence of graphics, but you could easily overlook it.<br><br />
There are various hazards on your way, or rather out of your way in most cases. I discovered after completing a map of the game that the shortest route to the graveyard is only around 20 moves long.<br><br />
Some of the hazards are invariably fatal, some are occasionally fatal and the rest are mostly very easy to overcome. The wild animals generally die when shot or stabbed, but they are resurrected if you are unwise enough to retrace your steps.<br><br />
I remember from my schooldays that alpha stood for excellent, beta for good.... Omega Software would seems, from this game, to be quite appropriately named.<br><br />
The plot is uninspired, the location descriptions brief and repetitive, the puzzles unpuzzling, and as there are now so many good adventures available for the Dragon this one really doesn't deserve serious consideration. '''MN'''<br />
<br />
== Screenshots ==<br />
<br />
[[File:JungleSearch_Screenshot02.png|300px]][[File:JungleSearch_Screenshot03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:JungleSearch_Inlay.jpg|300px]][[File:JungleSearch_Manual.jpg|200px]]<br><br />
[[File:JungleSearch_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=JungleSearch%20%281984%29%28Omega%20Software%29%5B%21%5D.zip Jungle Search] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C5318/Jungle+Search.html Jungle Search] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1984]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Keys_Of_The_Wizard&diff=7107Keys Of The Wizard2015-04-27T22:17:57Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:KeysOfTheWizard_Screenshot01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company =<br />
|Publisher = [[Microdeal]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = 1P<br />
|Operation = {{Keyboard}}{{Joystick1}}{{Joystick2}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
A high speed, machine language adventure game, which is randomized so that no two games are ever exactly the same. Find all the treasures and store them safely in the sanctuary, whilst fighting off the creatures which can attack at any time, avoiding traps and tricks. Played in real time. Over 200 rooms. Three skill levels. Save game to tape feature. 1 or 2 joysticks required.<br />
<br />
== Screenshots ==<br />
<br />
[[File:KeysOfTheWizard_Screenshot02.png|300px]][[File:KeysOfTheWizard_Screenshot03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:KeysOfTheWizard_Inlay_Front.jpg|300px]][[File:KeysOfTheWizard_Inlay_Back.jpg|300px]]<br><br />
[[File:KeysOfTheWizard_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=KeysOfTheWizard%20%281983%29%28Microdeal%29%5B%21%5D.zip Keys Of The Wizard] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C1985/Keys+of+the+Wizard.html Keys of the Wizard] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Pettigrews_Diary&diff=7106Pettigrews Diary2015-04-27T22:17:40Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Pettigrews_Diary_Screenshot01.png|center|300px|Start Screen]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Shards Software]]<br />
|Musician = <br />
|Release = [[:Category:Game_1984|1984]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = <br />
|Gamemode = 1P<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
Epic three part family adventure spanning six countries in a search to unravel the secrets of the diary. In text and high resolution graphics.<br />
<br />
== Screenshots ==<br />
<br />
[[Image:Pettigrews_Diary_Screenshot02.png|300px]][[Image:Pettigrews_Diary_Screenshot03.png|300px]][[Image:Pettigrews_Diary_Screenshot04.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:Pettigrews_Diary_Inlay.jpg|300px|Inlay]]<br><br />
[[File:Pettigrews_Diary_Tape.jpg|300px|Cassette]][[File:Pettigrews_Diary_Tape_Alt.jpg|296px|Cassette]]<br><br />
[[File:Pettigrews_Diary_Manual_Front.jpg|300px]][[File:Pettigrews_Diary_Manual_Back.jpg|300px]]<br />
<br />
== Downloads ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Pettigrews%20Diary%20%281983%29%28Shards%20Software%29%5B%21%5D.zip Pettigrew's Diary] (Zipped .CAS file)<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Manuals/&file=Shards%20Software%20-%20Pettigrews%20Diary%20-%20Manual.zip Pettigrew's Diary Manual]<br />
<br />
== Links ==<br />
<br />
* [http://mocagh.org/loadpage.php?getgame=pettigrew Pettigrews Diary at the Museum of Computer Adventure Game History]<br />
* [http://www.dragonwiki.com/wiki/index.php?title=Pettigrews_Diary Pettigrews Diary at the Dragon Wiki]<br />
* [http://solutionarchive.com/game/id%2C2037/Pettigrew's+Diary.html Pettigrew's Diary] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
<br />
[[Category:Games]] [[Category:Game_Online]] [[Category:Game_1984]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Castle_Dracula&diff=7105Castle Dracula2015-04-27T22:17:24Z<p>Alastair: Extra info about the Dragon version.</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Castle Dracula 1.png|center|300px|Title screen from the game]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Mercury Software]]<br />
|Musician = <br />
|Release = [[:Category:Game_1986|1986]]<br />
|Platform = [[Dragon 32]] [[Dragon 64]]<br />
|Genre = Adventure<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
Castle Dracula is a text adventure game written in BASIC and was also available for the Spectrum, MSX, Commodore Plus/4, Atari 64K and the Texas 99/4a.<br />
<br />
Advertisements for the title claimed:<br />
<br />
''The original much acclaimed macabre adventure.''<br />
<br />
''Travel the Borgo Pass in gothic Transylvania on a journey into terror. Explore the sinister black castle. Meet Frankenstein, the wolfman, & other grizzly inhabitants in this black rainbow of horror.''<br />
<br />
''The gates of hell await!''<br />
<br />
However the advert is misleading, for in the Dragon version there is no mention of Frankenstein, his monster, or the wolfman anywhere in the game.<br />
<br />
== Screenshots ==<br />
<br />
[[File:Castle Dracula 2.png]] [[File:Castle Dracula 3.png]]<br />
<br />
== Download ==<br />
<br />
[http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=castle%20dracula%20%281986%29%28mercury%20software%29%5Bu%5D.zip Castle Dracula] (Zipped CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C2390/Castle+Dracula.html Castle Dracula] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_1986]] [[Category:Adventure]] [[Category:Game_In_Archive]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Caverns_Of_Doom&diff=7104Caverns Of Doom2015-04-27T22:13:14Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Caverns_of_Doom_Cassette_cover.jpg|200px]]<br />
|Gamenumber = <br />
|Company = <br />
|Developer = <br />
|Publisher = [[Microdeal]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1985|1985]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
A classic text adventure.<br />
<br />
== Screenshots ==<br />
<br />
[[Image:CavernsOfDoom_Screenshot01.png|300px]][[Image:Caverns_of_Doom_1.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[Image:CavernsOfDoom_Inlay.jpg|300px]]<br><br />
[[Image:CavernsOfDoom_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Caverns%20Of%20Doom%20%281984%29%28Microdeal%29%5B%21%5D.zip Caverns of Doom] (zipped .CAS file)<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C5324/Caverns+of+Doom.html Caverns of Doom] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_1985]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Underbeings_of_Croth&diff=7103Underbeings of Croth2015-04-27T22:12:19Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Game_LOAD.PNG|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[Maridian Software]]<br />
|Developer = [[P.A. Dollemore]]<br />
|Publisher = [[Maridian Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1985|1985]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
<br />
<br />
== Reviews ==<br />
<br />
<br />
<br />
== Screenshots ==<br />
<br />
[[File:Game_01.PNG]]<br />
<br />
== Packaging ==<br />
<br />
[[File:Game_box.jpg]]<br />
<br />
<br />
== Download ==<br />
<br />
[[File:Publisher - Game.cas]]<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C4725/Underbeings+of+Croth.html Underbeings of Croth] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]][[Category:Game_1985]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Mansion_of_Doom&diff=7102Mansion of Doom2015-04-27T22:12:03Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Mansion_of_Doom_Title.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = [[Pal Creations]]<br />
|Developer = [[Leroy C. Smith & Paul Austin]]<br />
|Publisher = [[Dragon Data]],[[Eurohard]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1982|1982]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}}{{ES}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
A text-only adventure with the usual two-word parser.<br />
As a citizen of Transylvania, your task is to enter the mansion of evil Count von Steinoff, then find and bring back Princess Marlena, who has been abducted.<br />
<br />
<br />
== Reviews ==<br />
<br />
== Screenshots ==<br />
<br />
* Dragon Data<br />
[[File:Mansion_of_Doom_01.png|300px|Game screenshot. This is where your adventure begins...]]<br />
<br />
* Eurohard<br />
[[File:MansionOfDoom_Eurohard_Screenshot01.png|300px]][[File:MansionOfDoom_Eurohard_Screenshot02.png|300px]][[File:MansionOfDoom_Eurohard_Screenshot03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
* Dragon Data<br />
[[File:Mansion_of_Doom_Cassette_Cover.jpg|300px|Cassette cover]]<br />
<br />
* Eurohard<br />
[[File:MansionOfDoom_Eurohard_Inlay.jpg|300px]]<br><br />
[[File:MansionOfDoom_Eurohard_Tape.jpg|300px]]<br />
== Download ==<br />
<br />
[http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Mansion%20Of%20Doom%20%28198x%29%28Eurohard%29%28ES%29%5B%21%5D.zip Mansion of Doom (Eurohard, Spanish)] (zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C5199/Mansion+of+Doom.html Mansion of Doom] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1982]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=El_Diablero&diff=7101El Diablero2015-04-27T22:11:49Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:ElDiablero_Screenshot01.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = A0518<br />
|Company = [[Computerware]]<br />
|Developer = [[Ken Kalish]]<br />
|Publisher = [[Dragon Data]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
<br />
<br />
== Reviews ==<br />
<br />
<br />
== Screenshots ==<br />
<br />
[[File:ElDiablero_Screenshot02.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:ElDiablero_Tape.jpg|300px]]<br />
<br />
== Downloads ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=El%20Diablero%20%281983%29%28Dragon%20Data%20Ltd%29%5B%21%5D.zip El Diablero] (Zipped .CAS file)<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Manuals/&file=Dragon%20Data%20Ltd%20-%20El%20Diablero%20-%20Manual.zip El Diablero Manual] (Zipped .PDF file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C1383/El+Diablero.html El Diablero] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Madness_%26_The_Minotaur&diff=7100Madness & The Minotaur2015-04-27T22:11:33Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Madness_and_the_Minotaur_00_Welcome.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = [[Spectral Associates]]<br />
|Developer = <br />
|Publisher = [[Dragon Data]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1982|1982]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
Madness and the Minotaur is a classic adventure game utilizing two word commands. The first word must be a verb and the second word must be the object of the verb. For example, to pick up a lamp type GET LAMP.<br />
<br />
You must enter the castle of King Minos, descend into the labyrinth, collect all the treasures you can find and bring them out into the forest to score points. You also score points for learning the magic spells of the labyrinth. There are creatures roaming the labyrinth, some are friendly, but some are dangerous, so beware!!<br />
<br />
Madness and the Minotaur is played in real-time, so if you leave the game for any length of time you may well return to find yourself dead. <br />
<br />
== Screenshots ==<br />
<br />
[[File:Madness_and_the_Minotaur_01_Game_start.png|300px|Game screenshot. This is where your adventure begins...]]<br />
<br />
== Packaging ==<br />
<br />
[[File:MadnessAndTheMinotaur_Tape.jpg|300px]]<br />
[[File:Madness_and_the_Minotaur_Manual_Thumb.jpg|139px]]<br />
<br />
== Downloads ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Madness%20and%20the%20Minotaur%20%281982%29%28Dragon%20Data%29%5B%21%5D.zip Madness and the Minotaur] (zipped .CAS file)<br />
* [[Media:Madness_and_the_Minotaur_Manual.pdf|Madness and the Minotaur Manual]] (Zipped .PDF file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C1384/Madness+and+the+Minotaur.html Madness and the Minotaur] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1982]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Pimania&diff=7099Pimania2015-04-27T22:11:12Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:PiMania_Screenshot01.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[Automata]]<br />
|Developer = [[Mel Croucher]] and [[Christian Penfold]]<br />
|Publisher = [[Automata]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1982|1982]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
The Golden Sundial of Pi has been hidden in Time and Space. Will you be the first seeker to locate this fabulous treasure?<br />
<br />
In Pimania you enter a bizarre world that presents subtle clues towards locating the prize - a sundial made from gold, diamond, lapis lazuli, obsidian, and niobium - said to be worth £6000 in 1982. Therefore the aim of the game is to not only complete it, but also to recognise those clues and apply them to the real world.<br />
<br />
== Reviews ==<br />
<br />
<br />
<br />
== Screenshots ==<br />
<br />
[[File:PiMania_Screenshot02.png|300px]][[File:PiMania_Screenshot03.png|300px]][[File:PiMania_Screenshot04.png|300px]][[File:PiMania_Screenshot05.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:PiMania_Inlay.jpg|300px]]<br><br />
[[File:PiMania_Tape_Front.jpg|300px]][[File:PiMania_Tape_Back.jpg|300px]]<br />
<br />
<br />
== Downloads ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=PiMania%20%281982%29%28Automata%29%5B%21%5D.zip PiMania (Game)] (zipped .CAS file)<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/wav/&file=PiMania_Audio.mp3 PiMania (Music)] (.MP3 file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C1398/Pimania.html Pimania] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1982]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=The_White_Barrows&diff=7098The White Barrows2015-04-27T22:10:49Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:TheWhiteBarrows_Screenshot01.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[ASP Software]]<br />
|Developer = <br />
|Publisher = [[ASP Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1984|1984]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
== Reviews ==<br />
<br />
== Screenshots ==<br />
<br />
[[File:TheWhiteBarrows_Screenshot02.png|300px]][[File:TheWhiteBarrows_Screenshot03.png|300px]][[File:TheWhiteBarrows_Screenshot04.png|300px]][[File:TheWhiteBarrows_Screenshot05.png|300px]][[File:TheWhiteBarrows_Screenshot06.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:TheWhiteBarrows_Inlay_Front.jpg|300px]][[File:TheWhiteBarrows_Inlay_Back.jpg|300px]]<br><br />
[[File:TheWhiteBarrows_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=The%20White%20Barrows%20%281983%29%28ASP%20Software%29%5B%21%5D.zip The White Barrows] (zipped .CAS file)<br />
<br />
== Links ==<br />
* [http://www.solutionarchive.com/game/id%2C3634/White+Barrows%2C+The.html The White Barrows] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Demon_Knight&diff=7097Demon Knight2015-04-27T22:10:18Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:DemonKnight_Screenshot01.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[ASP Software]]<br />
|Developer = <br />
|Publisher = [[ASP Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1984|1984]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
== Reviews ==<br />
<br />
== Screenshots ==<br />
<br />
[[File:DemonKnight_Screenshot02.png|300px]][[File:DemonKnight_Screenshot03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:DemonKnight_Inlay_Front.jpg|300px]][[File:DemonKnight_Inlay_Back.jpg|300px]]<br><br />
[[File:DemonKnight_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Demon%20Knight%20%281983%29%28ASP%20Software%29%5B%21%5D.zip Demon Knight] (zipped .CAS file)<br />
<br />
== Links ==<br />
* [http://www.solutionarchive.com/game/id%2C2690/Demon+Knight.html Demon Knight] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Cells_%26_Serpents&diff=7096Cells & Serpents2015-04-27T22:09:56Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:CellsSerpents_Screenshot01.png|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[ASP Software]]<br />
|Developer = <br />
|Publisher = [[ASP Software]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1984|1984]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
== Reviews ==<br />
<br />
== Screenshots ==<br />
<br />
[[File:CellsSerpents_Screenshot02.png|300px]][[File:CellsSerpents_Screenshot03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:CellsSerpents_Inlay_Front.jpg|300px]][[File:CellsSerpents_Inlay_Back.jpg|300px]]<br><br />
[[File:CellsSerpents_Tape.jpg|300px]]<br />
<br />
== Download ==<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=Cells%20%26%20Serpents%20%281983%29%28ASP%20Software%29%5B%21%5D.zip Cells & Serpents] (zipped .CAS file)<br />
<br />
== Links ==<br />
* [http://www.solutionarchive.com/game/id%2C2596/Cells+and+Serpents.html Cells & Serpents] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Super_Spy&diff=7095Super Spy2015-04-26T22:57:19Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:SuperSpy_Screenshot01.png|center|300px|Title image from the game]]<br />
|Gamenumber = <br />
|Company = [[Richard Shepherd Software]]<br />
|Publisher = <br />
|Musician = <br />
|HVSC = <br />
|Release = [[:Category:Game_1983|1983]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = 1P<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
'''Follow the villain's trail across continents, through coded messages and 3-D mazes until you find his lair!'''<br />
<br />
== Screenshots ==<br />
<br />
[[File:SuperSpy_Screenshot02.png|300px]][[File:SuperSpy_Screenshot03.png|300px]]<br />
<br />
== Packaging ==<br />
<br />
[[File:SuperSpy_Inlay_Front.jpg|300px]][[File:SuperSpy_Inlay_Back.jpg|300px|WARNING! Spoiler Alert! XD]]<br><br />
[[File:SuperSpy_Tape.jpg|300px]]<br />
<br />
<br />
== Download ==<br />
<br />
* [http://archive.worldofdragon.org/archive/index.php?dir=Tapes/Dragon/cas/&file=SuperSpy%20%281983%29%28Richard%20Shepherd%20Software%29%5B%21%5D.zip Super Spy] (Zipped .CAS file)<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C3491/Super+Spy.html Super Spy] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Game_1983]] [[Category:Adventure]]</div>Alastairhttp://archive.worldofdragon.org/index.php?title=Sorcerer_of_Claymorgue_Castle&diff=7094Sorcerer of Claymorgue Castle2015-04-26T22:56:38Z<p>Alastair: /* Links */</p>
<hr />
<div>{| align="right" valign="top"<br />
|{{Infobox Game<br />
|Image = [[Image:Game_LOAD.PNG|center|300px|Titleimage from the game]]<br />
|Gamenumber = <br />
|Company = [[Adventure International]]<br />
|Developer = [[Scott Adams]]<br />
|Publisher = [[Adventure International]]<br />
|Musician = <br />
|HVSC = <br />
|Release = [[Insert Game_19xx Category]]<br />
|Platform = [[Dragon 32]] or [[Dragon 64]]<br />
|Genre = [[:Category:Adventure|Adventure]]<br />
|Gamemode = [[1P Only]]<br />
|Operation = {{Keyboard}}<br />
|Media = {{Cassette}}<br />
|Language = {{EN}} <br />
|Info = <br />
}}<br />
|}<br />
<br />
<br />
<br />
== Reviews ==<br />
<br />
<br />
<br />
== Screenshots ==<br />
<br />
[[File:Game_01.PNG]]<br />
<br />
== Packaging ==<br />
<br />
[[File:Game_box.jpg]]<br />
<br />
<br />
== Download ==<br />
<br />
[[File:Publisher - Game.cas]]<br />
<br />
== Links ==<br />
<br />
* [http://solutionarchive.com/game/id%2C499/Sorcerer+of+Claymorgue+Castle%2C+The.html Sorcerer of Claymorgue Castle] at the [http://www.solutionarchive.com Classic Adventure Solution Archive]<br />
<br />
[[Category:Games]] [[Category:Game_In_Archive]] [[Category:Game_Online]] [[Category:Adventure]]</div>Alastair